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FROGMAN Interactive

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A member registered Oct 18, 2023 · View creator page →

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Incredible stuff, excited to play with these. 

We are planning to have a cheat menu for the final game :)

Thanks for the feedback! We are planning to implement objectives being crossed off when completed, that will be in the final game. Missing the general is tricky, not sure how to best address this yet. I don't think we'll do a dedicated healing button, I prefer having all item usage be consistent using the number bar. The reason we have non-interactable objects highlight is because we are planning on making them more interactive (pick up and throw/place etc.). 


Thanks again for checking out the demo! 

rip 


(we're planning to add a "are you sure" confirmation for the final game so this is less of an issue)

I am also following that project, love the dev logs he puts out on youtube.

Are you trying to add it to the itch app or launch the game from the exe?

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What resolution are you playing at? Anything below 1080p causes issues with the pixel font (This will be fixed in the final game).

Thanks for checking out the demo. The AI and gameplay still need a lot of work but they will be much more fleshed out for the final game, don't worry. 

I just pushed an update to the build that should hopefully fix the menu buttons not being visible at ultra wide resolutions. Let me know if you are still unable to play!

Thanks for checking out the game! I can't make any promises but theoretically we want to have simple RPG mechanics, some sort of skill system and way to improve weapons stats. How that will look exactly is not 100% clear just yet. Primary and secondary goals (side quests) are on the roadmap. I'm not sure how deep we'll go with the non-linear/branching story stuff but we do want to have multiple endings. Really glad you are looking forward to the final game.

Thanks for checking out the demo and nice catch with the calls from Miller turning back on after the cutscene, that's a new one! We're working on the guns respawning, will be pushing an update to the demo soon that should address that.

Sorry to hear that, we haven't spent much time considering ultra wide resolutions for the pre-alpha. We'll see if we can patch the demo with a fix soon though. In the mean time you should be able to play if you change the resolution of your monitor to 1920x1080. Obviously not ideal but it should provide a temporary fix (if you still want to give it a go).

Thank you for the feedback! We're looking into the enemies not taking damage issue. Not sure why that's happening. We're also torn on wether or not to include ads. It wasn't really a feature in the types of games we're using as inspiration but at the same time we're not trying to create a 1:1 carbon copy of those of games either. We'll have to wait and see, if not ads we'll likely have some sort zoom function.

Really glad you liked the visual style and that the influences were clear, it's been satisfying seeing people get some of the more subtle references we included.

We have a lot of new features/fixes planned for the ai and gameplay that will be in the final game, including all of the things you mentioned. 

Thanks for checking out the game and for the feedback!

Sounds reasonable. Because we have bounced back I am a lot more confident now that we didn't break a policy or rule that put us down at the bottom, must just be how the algorithm does it's thing. 

Thanks for checking out the demo and for the feedback! 

Flashlight would be awesome but will be tricky to pull off with the way we have set up the environmental lighting (vertex colors). I have an idea of how to do it though, we'll put that on the list of potential features for sure. 

Ai is indeed rough but fear not, it's getting a massive overhaul for the final game. Same goes for the player gunplay, and most of the systems in the game tbh.

Enemies being invincible when being hit is a new one, we'll look into that.

As for the port-a-johns... The deep state spares no expense, proper hygiene is critical on a black site!

Really glad you liked the demo, thanks again.

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Update: A prominent YouTube channel just posted a video covering our demo so we are suddenly getting a big spike in views/downloads which seems to have brought us back up onto the popular page. Just some context for whoever ends up looking into this, my original question still stands though. 

That's interesting, I have used itch as a player for a long time and never really paid attention to how the ranking worked. It just seems extreme for our game to go from the top of the popular page for multiple days (while downloads are trending up each day) and then suddenly be hundreds of rows down at the very bottom over night. Hopefully someone will chime in with an official answer soon. 

Here's a screen cap of the downloads to get a visual, keep in mind my hypothesis could be entirely wrong. 

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Hi there,

We just released  a demo about a week ago and it was trending at the top of the popular page for multiple tags all week. Twitter was initially driving our views and downloads but itch.io eventually outpaced it via the popular section and some specific tags. Our downloads were actually trending up each day (about 100 per day) but then we suddenly dropped down to almost zero over night. I noticed that our game was no longer anywhere to be found on the popular section under any of the tags we were previously. Is this normal? I did eventually find our game at the very very bottom of the popular page (took 5 minutes to scroll to the VERY bottom). Just trying to figure out if we broke a rule that caused our game to get temporarily suppressed or if that's just how the algo works. 

I sent a request to support a couple days ago but still haven't heard back from them so I thought I'd post here incase there was a simple answer. We have some social media stuff we'd like to post but want to hold off until we know for sure there isn't a problem with our account.

Another strange thing, we are currently in the 2nd place spot for "top selling" fps, yet our game is at the very bottom of the popular section which seems strange. I understand this could be totally normal, just wanted to confirm so we can move forward with some things. 

Thanks,

FrogmanDev

Thanks for checking out the game! Not currently, we have (tentative) plans for scoped weapons such as snipers as well as attachments such as scopes that will add a zoom function to certain guns (probably not ads though). 

Itch app installer should work now!

Thanks for checking it out and for the feedback!

Thanks! Yes exactly, this first level only has hints of it.

Thanks for checking out the demo and for the feedback, appreciate it. And thanks for reminding me about the ultra wide monitor issue, it's not something we considered much up to this point but I will add that to the list. 

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Thanks for checking out the game! Sorry Discord keeps changing our link despite it being set to not expire, here is a working one: https://discord.gg/deepstategame

We have a feedback channel on there, we'd love it if you would give us your thoughts!