Thanks for the feedback! Unfortunately, I was not able to add any sort of MP mechanic for this build. However, I am glad I prioritized functionality over balance.
Ryan Friscia
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A member registered Jan 17, 2022 · View creator page →
Creator of
3D driving simulator built in Unity
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A short test fight to demonstrate a new battle system for an upcoming project.
Role Playing
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Fight the invading robot cowboys! Hold out as long as you can!
Shooter
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Try to get to 50 points! (SOUND WARNING, TURN VOLUME DOWN)
Shooter
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Recent community posts
I have a level design where I have an enemy down a long hallway, and I don't want to have the enemy "see" the player until the player gets closer to the them. Right now, the enemy engages as soon as it comes into sight. Is there any current method or workaround to reducing the range at which enemies engage with the player?