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Ryan Friscia

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A member registered Jan 17, 2022 · View creator page →

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Thanks for the feedback! Unfortunately, I was not able to add any sort of MP mechanic for this build. However, I am glad I prioritized functionality over balance.

I figured, but I just changed the level design. 

I have a level design where I have an enemy down a long hallway, and I don't want to have the enemy "see" the player until the player gets closer to the them. Right now, the enemy engages as soon as it comes into sight. Is there any current method or workaround to reducing the range at which enemies engage with the player?