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Ryan Friscia

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A member registered Jan 17, 2022 · View creator page →

Creator of

Recent community posts

Big Flash game energy, would love to see this polished up!

My neurons have been activated. I spent 20 minutes just optimizing movement though the level with the dashes. Dashing, jumping, then airdashing feels incredible. Game feel is off the charts. The hit/retract mechanic is so interesting! Right now, if you hold down Right Click after a successful charge, you can get infinite piercing shots. I would pay money to play more of this game, and if you need more allies (playtesters/developers) to challenge baron of hell (Hakita), I will heed the call (if it doesn't break employment contracts I may procure, that is yet to be seen).

Thanks for the feedback! Unfortunately, I was not able to add any sort of MP mechanic for this build. However, I am glad I prioritized functionality over balance.

I figured, but I just changed the level design. 

I have a level design where I have an enemy down a long hallway, and I don't want to have the enemy "see" the player until the player gets closer to the them. Right now, the enemy engages as soon as it comes into sight. Is there any current method or workaround to reducing the range at which enemies engage with the player?