Thanks for the feedback! Unfortunately, I was not able to add any sort of MP mechanic for this build. However, I am glad I prioritized functionality over balance.
Ryan Friscia
3
Posts
1
Topics
5
Followers
A member registered Jan 17, 2022 · View creator page →
Creator of
HOTFIX INCOMING TO FIX BUGS AND UPDATE PAGE TO MAKE IT LOOK NICE
Play in browser
3D driving simulator built in Unity
Play in browser
A short test fight to demonstrate a new battle system for an upcoming project.
Role Playing
Play in browser
Fight the invading robot cowboys! Hold out as long as you can!
Shooter
Play in browser
Try to get to 50 points! (SOUND WARNING, TURN VOLUME DOWN)
Shooter
Play in browser
Recent community posts
I have a level design where I have an enemy down a long hallway, and I don't want to have the enemy "see" the player until the player gets closer to the them. Right now, the enemy engages as soon as it comes into sight. Is there any current method or workaround to reducing the range at which enemies engage with the player?