Yesssss! I was hoping someone would discover what I called "body popping" during development ahahaha. You're right though for sure, the tentacles needed some more work just to give the player an indication something is going on, sound is a great idea for that. I didn't really consider the colours until I put them in the game and I was like "oh they're kinda hard to see" but I pushed on anyway without fixing it. Thank you so much for the feedback!
Fridgeasaur
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Yeah I was a little worried the lighting system in Godot would cause issues on browser. I should probably put a linux releases out for download too. Sorry it was laggy for you, I should've tested it on my old laptop first! Thanks for the feedback!
(and yeah I spent far too long on the water effect 😂 I wanted to push it further and have the surface get disturbed by the player but I didn't have time)
This is a good concept but I'm not sure if I'm meant to be able to move, leap and attack all of my ghosts on the same turn so I finished the game in 2 turns, though there wasn't a win condition. Can definitely tell you ran out of time for sure but it looks good and has a lot of potential, if only it were finished 😭
Haha! Thank you! The music was just grabbed from somewhere at the end. I wanted to make my own sound and music but I had like 7 hours left and I was exhausted, shouldn't have spent 5 hours learning to write shaders on Friday 😂
I left links to all the artists I used sounds from in the description, go give them some love ❤️

