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frenchrevolution

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A member registered Aug 16, 2024 · View creator page →

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This was fun. I wish it was a little bit faster-paced, it can get chaotic quickly and that's part of the enjoyment.

Animations and how your character reacts to your buttons feels good. Some of the hitboxes felt a little off so occasionally things that should've hit just didn't, but this is a good base to build off of.

Really great game overall. The gamefeel is wonderful, the graphics are great and everything has a very comedic vibe overall. Very much feels like a Tom and Jerry sort of fighting game, really had a blast playing it.

Only critique is that something should be done about the corner infinites, but other than that no complaints.

I was unsuccessful in getting a grab to land at all, even when I asked my opponent to stand still.

Clear artstyle, pretty fun overall.

great artstyle.

Had a lot of fun with this one. Wish matches went a bit quicker, but definitely an enjoyable time and great to play with a friend.

Very good fighter, controls felt smooth. Had a little difficulty with the default settings on the controllers, but overall good.

Ratricia is a 10/10 name.

This was a fun game to play. Really nice variety in the characters despite there only being three, and I thought it was very fitting that the super bar was called 'girl power'. 

Solid mechanics, just wish there was a little bit more variety or options during fighters. Definitely hard to pull off during a jam, but this could be a strong base to keep developing off of!

Had fun with this one, good game. Very silly vibe, enjoyed it!

Extremely well put together, movement feels smooth and attacks feel good. Overall had a good time with this. Only main concern was that advantage state seemed too strong, it felt really easy to lock my opponent into a loop where I can down them immediately after they get up.

Great art style

Super cute game, had fun with this. Wish there was a little bit more variety in attacks so guarding wasn't so easy, but overall I enjoyed playing this.

Very clear art, very readable gameplay. Health felt a little high, but the combo routing was fun and gameplay overall felt good.

This is an extremely well done game. There's a few mechanics that could be explained a little clearer, and there were some glitches present when using two controllers (activating the pause menu seemed to freak the game out and cause problems), but overall really great game. Combos and gameplay feel great, characters are varied and each have their own strengths. Feels fun to play.

Using your health as meter/fuel for attacks is an interesting concept, definitely something that could be explored in more depth. Had fun with this one.

Really great art and sound.

There is a lot of content here, and didn't get enough time to fully dig into all of it. Liked what I saw though. Wish the movement was a little bit tighter, it feels very floaty/slippery at points, and it's not entirely clear when certain important interactions are happening such as blocking or getting one of your health bars reduced. 

The combos feel pretty freeform, and there's definitely a lot of juice in this game, although maybe that could be dialed back very slightly to make sure special moments in a fight can keep feeling special.

The movement here is pretty solid, which is incredibly important to platform fighters. 

Loved this game, and it has a lot of good ideas to play around with. The challenge system is intriguing and could be built out a lot, and I really enjoyed playing with Chesster's permanent projectile. Ludo Lucy also controls really well and feels very fluid to play as. Had a wonderful time with this.

Movement felt a little clunky, and I could never get my grab to land, but other than that it felt decent. The art for your character has a strong base causing the finished poses to look very nice. 

While of course some more fleshed out graphics would do good for the readability of the game, I wanted to say the movement felt pretty good and very responsive. Both characters are fun, with the only thing I got tripped up on is one of Prentiss's spells where I didn't fully understand what it was meant to do. 

Very strong start to what could be a good project. Some notes: Magic missile seems very OP, and limited counterspell uses seems like it could be a very centralizing mechanic and very difficult to balance around if development was continued.