This was fun. I wish it was a little bit faster-paced, it can get chaotic quickly and that's part of the enjoyment.
frenchrevolution
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Really great game overall. The gamefeel is wonderful, the graphics are great and everything has a very comedic vibe overall. Very much feels like a Tom and Jerry sort of fighting game, really had a blast playing it.
Only critique is that something should be done about the corner infinites, but other than that no complaints.
This is an extremely well done game. There's a few mechanics that could be explained a little clearer, and there were some glitches present when using two controllers (activating the pause menu seemed to freak the game out and cause problems), but overall really great game. Combos and gameplay feel great, characters are varied and each have their own strengths. Feels fun to play.
There is a lot of content here, and didn't get enough time to fully dig into all of it. Liked what I saw though. Wish the movement was a little bit tighter, it feels very floaty/slippery at points, and it's not entirely clear when certain important interactions are happening such as blocking or getting one of your health bars reduced.
The combos feel pretty freeform, and there's definitely a lot of juice in this game, although maybe that could be dialed back very slightly to make sure special moments in a fight can keep feeling special.
Loved this game, and it has a lot of good ideas to play around with. The challenge system is intriguing and could be built out a lot, and I really enjoyed playing with Chesster's permanent projectile. Ludo Lucy also controls really well and feels very fluid to play as. Had a wonderful time with this.
While of course some more fleshed out graphics would do good for the readability of the game, I wanted to say the movement felt pretty good and very responsive. Both characters are fun, with the only thing I got tripped up on is one of Prentiss's spells where I didn't fully understand what it was meant to do.
Very strong start to what could be a good project. Some notes: Magic missile seems very OP, and limited counterspell uses seems like it could be a very centralizing mechanic and very difficult to balance around if development was continued.
