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freezebeam

51
Posts
2
Topics
68
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A member registered Jun 05, 2024 · View creator page →

Creator of

Recent community posts

You gotta find this guy!

Thanks so much! 

 I'll add some alternate buttons soon! Thanks for the heads up.

I'll add one!

That's a great suggestion! Thanks for playing.

Thanks for checking it out!

I just updated Towerbound, the roguelite deckbuilding, wizard tower defense game to 1.2. 

The new update a ton of stuff - you can check out the full release notes over here, but most importantly, the game now has starting deck selection, difficulty selection, and shopping!

Check it out and let me know what you think!



Thanks Tsuneko! Congratulations on breaking the curse! Your beam strategy was very strong. Thank you for playing the game.

More updates will be out soon!

P.S. I like your wizard outfit on the Youtube thumbnail.

Thanks so much! That's great feedback. I'm planning on doing a little UI work soon so I can fit more text on the cards which hopefully will help.

Loved it! Great music and voice acting as always. Nice little mystery too!

This has such a silly energy. I love it. Here's a video of me playing. Wasn't able to hit any bouncing beach balls this time, but that's my goal.

That's good to know! Thanks for playing.

Nice job! Yeah knockback is definitely weak against ground enemies. I want to add something where you can lift up some enemies or pull them out of the way.

So cool! The music is killer too.

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Thanks so much! Hoping to get some updates out soon too!

Check out some gameplay footage here!

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Just stumbled on this - This is a really clever idea!

Nicely done! The 3d turned out great!

Nice work! Great music and really impressed with how useful the info screen is given the constraint!

Really fun! There was a really old Windows 3.1 shareware game called Jewel Thief that you played with a mouse. It kind of reminds me of that. Sounds and music are great!

Thank you - glad you like it!

Nice!

Thanks!

Thanks!

Woah, this is so clever. I think the scoring system is very well thought out, and it really breaks my brain. Nicely done!

Yeah def can still change it! Whenever you place a tile or melt a facet, you get one "bomb credit". It's the bar in the bottom right. Whenever it fills up one of the facets chosen randomly on you unplaced tiles becomes a bomb. So it depends on what tiles you have left unplaced. I think a strategy would be to clear out big chunks of a certain color, and leave behind a different color, if possible, to try to influence what color becomes a bomb next.

Oh no! Sorry bud! I'll put up a playthrough video once I get over a cold. It is a hard game where I probably don't break 100 points most of the time, so don't feel too bad.

Nicely done! Flashing white would have probably been way smarter.

So cool. I got really lucky and was stacking multipliers with double darts. Can't wait to play this more.

This is a really cool idea! I like the asteroid physics and throwing the ammo into the refill station!

nice

Nicely done!

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Some gems flash with a kind of pink color (bombs), if you place them next to gems of the same base color, all the touching base-color gems will melt. And then you'll get more bombs.

I edited some of the instructions to make it a little more clear, thanks so much for the feedback corps!

High score challenge for cool and smart wizards: can you beat this?

Thanks so much!

Yeah! That's a great idea! Thanks!

Thank you so much for playing! The music composer and I loved when you sang along to the level 3 music!

Thanks for recording the video!

This is so cool!

Thanks!

Not my best run, but here's a video of me playing.