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freefilesvirus

27
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4
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A member registered May 06, 2024 · View creator page →

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this game i was the most driven to finish, all the drawings were cute and the gameplay loop was pretty engaging. i think it might be improved a little though by allowing the player to terminate a run early instead of having to wait for the tongue to fall from the very heavens into the pond

thanks, ill post an update that makes that more clear once the voting period is over

thank you! once the voting period is over ill update the game to be a little more clear about that

i did make the music, thanks, its the thing im least experienced with that i did for this game. ill add some more difficulty sliders once the voting period is over

awesome idea, i really respect how much work went into writing the manual and creature behavior

howdy, if im not too late! (ps tried and loved chrysalis, its one of the prettiest games ive seen from this jam)

https://freefilesvirus.itch.io/davey-vs-the-big-guy

i think rng has too big of a play on who wins the fight but i love everything else. the art looks great, the music is super fitting, id be happy to see this made into a full game!

at first i thought the movement while jumping was irritating, but it actually got me pretty engaged and i felt smart when i got good at it

super cute looking game and the gameplay is great! this feels like something id pay money for, its very impressive it was made in a week

i like the idea of playing as a nuisance and i enjoyed playing, but i think i wouldve enjoyed it a little more if the moth could flap a little more often and fell a little quicker

super cute, i really liked the music

super fun, i loved getting a good throw and seeing a whole room of boxes crumble. the screen turning red when i was doing well confused me at first cause i thought it meant i was about to die and an option to turn down the number of box gibs would be nice, but otherwise everything was great

by far the best game ive played so far and i doubt anything else will come close. such a fun idea and having to name the cars really helped me imprint on them like things that came out of me and got me invested. once i finally got my 10/10/10/10 car the carbiter it was neck and neck til the very end when he took home the win. so hype

looking through the cameras was fun, but i spent maybe 5 minutes zooming in on random things watching for movement before realizing i need to call the phone number. fun concept!

i had the doofiest smile on my face playing through this, though my browser started lagging really bad near the end. still made it to 3/3 upgrades on everything though!

super cute and fun game, great job making this in a week. would love to see it become a full game, and from the devs comments about a demo i really hope a full game will happen!

super charming and well made! i love having to multitask the qtes. my lawnmower mouth devoured 11 guppies before i gave up

a little under baked but i see the vision. i really like how you gotta use different keys, it reminds me of those old games where you kill zombies by typing the words on them

the clay creatures are awesome, the best looking game ive played so far in the jam!

very cozy papers please like. sometimes id get things wrong and not know why, it could be nice if the note you get included why the judgement was wrong, but otherwise i have no notes

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this feels like a game that id play at an arcade, it was really fun. i really liked seeing things warp around the black hole, that was a cool effect. the only problem i had was that the ring around the black hole would sometimes get real close to the camera and block the ships on the screen

thank you for the feedback and kind words. i thought that puzzles wouldve been the best thing to do with the mechanic but my only experience with making them before was a few minutes in the portal 2 editor, and i agree that most of them were pretty weak

the game looks charming  and i really like the idea of flinging yourself around in space to explore and meet random other people floating around, but things feel too spread out with how long it takes to come across a new rock

super charming, i really like the big world it has. i have no negative notes for this game

this game looked great, sounded great, i really liked how the level kept going back and forth on itself. there was a lot of sequence breaking though, if the taller guy jumps and the smaller one jumps under him then the taller one can jump again and get places that he probably isnt meant to. otherwise really good gameplay

this was a lot of fun. i was surprised by how short it was with only one level, but having the three different speeds added some replayability. my biggest suggestion would be that when you eject void it gets put behind you, because there were some times i kept trying to eject it before the spiral at the end of the level and it kept being put right in front me

this is a really nice endless game, my only notes are that the controls felt slow at first (but i got used to them eventually), and some of the ui seems to be out of place when the web version isnt full screen