Happy to be of help.
I'll make sure to keep up with your progress.
freakygoosegames@gmail.com
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Recent community posts
Nice updates. It plays better now, and the combat is more juicy.
Some of the things I noticed:
- When dashing, the player loses vertical velocity, which makes it possible to dash into hazards, especially when you activate the dash while falling. In other games, when the player is dashing, it maintains the current vertical position. This really helps in precision platforming.
- Using the L1 button as the attack button on a controller is a bit unconventional.
- You might want to check the joystick controls. It's impossible to climb a wall to the top using the joysticks on the controller. The player just slides back down when close to the ledge.
- The hit/impact sound when attacking is a bit delayed.
- After an enemy is dead, you can keep hitting them, and it continues playing the hit sound until the body disappears. I don't know if this is intended.
- I got stuck inside a wall in some part of the map.
Hey, first of all, I actually had a bit of fun playing this.
I wouldn't dwell too much on the cons stated in earlier responses. I'll focus more on the gameplay:
1. The wall climb is buggy. When wall climbing sometimes, the player get slows and start flipping back and forth like it's looping through wall detection over and over again. This mostly happens when you are close to the top edge of the wall.
2. The upward attack sometimes makes double hit, first hit on the swing up and second hit on the swing down. Not sure if it's intended this way.
3. The wall jump is way too restricting. When the player jumps off the wall, it takes too long to take control of the player. This makes it impossible to wall jump vertically on one side of the wall to climb.
4. I'm not really sure how the resource to heal refills.
It would also be nice to add controller support.
