Nice updates. It plays better now, and the combat is more juicy.
Some of the things I noticed:
- When dashing, the player loses vertical velocity, which makes it possible to dash into hazards, especially when you activate the dash while falling. In other games, when the player is dashing, it maintains the current vertical position. This really helps in precision platforming.
- Using the L1 button as the attack button on a controller is a bit unconventional.
- You might want to check the joystick controls. It's impossible to climb a wall to the top using the joysticks on the controller. The player just slides back down when close to the ledge.
- The hit/impact sound when attacking is a bit delayed.
- After an enemy is dead, you can keep hitting them, and it continues playing the hit sound until the body disappears. I don't know if this is intended.
- I got stuck inside a wall in some part of the map.
omg how embarrasing! thank you fo that screen shot, i have placed the demo barrier in an akward spot and the player is somehow getting stuck inside it!
and you are running out of stamina when you try to climb. try adding in some wall jumps and dashes to get to the top quickly!
and farming power off a dying enemy is infact intended.
Thank you so much for playing the demo and providing youre feedback! I cant express enough how much i appretiate it!