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francoisadt

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A member registered Jul 26, 2020

Recent community posts

As I want to stress: Running window mode and get enough LIGHT is possible for night scenes.

Now you can press ALT-TAB switch out of game temporarily to email ect...

full_screen = 0 (In Options file - window mode)

Bear in mind I do play not the original COAS but with mod GOF 2.5.


Some update after playing around with graphics card settings:
HD Graphics Card settings changed "HUE" to zero better outlines.

Brightness 48 / 100
Contrast 50 / 100
Hue 0 /360
Saturation 14 / 100

Some update after playing around with graphics card settings:
HD Graphics Card settings changed "HUE" to zero better outlines.

Brightness 48 / 100
Contrast 50 / 100
Hue 0 /360
Saturation 14 / 100

Now I do run in WINDOW mode and the screens are not dark anymore at all. 

It is not compulsory to run in "fullscreen" mode just to have the night

I have reverse my changes above for location and only havee done the below:
It seems that the DirectX engine look at the graphics card settings primarily.

I do got enough lighting for both window and fullscreen mode:
full_screen = 0 (In Options file - window mode)

HD Graphics Card settings changed to:

==============================

Brightness 48 / 100
Contrast   50 / 100
Hue        360 /360
Saturation 14 / 100

For window mode set the resolution X and Y smaller than your actual display X and Y settings.

start.ini file in \Programs" folder
screen_x = 1280
screen_y = 1024

The settings in "options" file in "\Programs" folder for brightness, contrast, gamma only do apply the settings in the game when in fullscreen mode:
"options" file in \Programs" folder
video.contrast=1.0000000 (middle)
video.gamma=1.0000000 (middle)
video.brightness=0.0000000 (middle)

In GOF Programs folder I have done the following workaround:

locations_loader.c Inside: bool LoadLocation(ref loc)

Change from :
        if(res)
        {
            //ExecuteTechnique("amb_other");
            nAmbient = amb_other;
        }

Change to:

        if(res)
        {
            //ExecuteTechnique("amb_other");
            nAmbient = amb_other;
        }
            //extra:
            nAmbient = amb_other;

/*****************************************************************/
in \Program\Locations\

locations_init.c

Change from "incasskynight" to "incasskyday"
    //loc.models.night.lights.incas_sky = "incasskynight";
        loc.models.night.lights.incas_sky = "incasskyday";

Change from "outside_night" to "outside_day"
    //loc.models.night.lights.outside = "outside_night";    
    loc.models.night.lights.outside = "outside_day";

/*******************************************************************/
void LocationSetLights(ref loc)
lightPath = "models.day.lights";

/*******************************************************************/
HD Graphics Card settings changed to:

Brightness 48 / 100
Contrast   50 / 100
Hue        360 /360
Saturation 14 / 100

Hi

I am very disappointed I not be able to play the game in night scenes due to the settings in the game-code to render night scenes are too dark. So the actual Maelstorm engine need to change, the code render the scenes and the parameters to render the night scenes.

Age of Pirates City of Abandonships running with Maelstorm and GOF mods, the screen too dark in evenings cannot play the game

Can the developor of Maelstorm please change the evening background to lighter so that one can see.

Its too dark I cannot play the game. I do play in full screen. I have read the game-code /DX or Maelstorm auto adjust colours but it is  a "MESS".

I even have set windows colours differently after setting options file for gamme (lower), upper contrast, slight improvement, but still I cannot differentiate where I am in the rooms here below. I cannot complete this simple quest becuase its too DARK. Hec please fix a game so that one can play please. Its ridiculous. Rather change the scenes to be all "daylight" so that one can see the rooms than to try make it too realistic. We do not have night vision while playing a game. The game reflection is not playable.

"

"


Let me know when the fix hass been done.

Regards

Francois du Toit

Hi 

Question 1: Please add a description below each title on the website so that gamers that do bought Maelstorm (like myself) know what each pack is doing and contain.

Question 2: Does GOF 1.2, 2.0 - contained inside GOF 2.5, so no need to install GOF 1.2 and GOF 2.0, if one install GOF 2.5?

Question 3: Also with ERAS, does ERAS contain GOF 1.2,2.0, 2.5?

Question 4: Which of the games below will contain GOF 1,2 or 2.0 or GOF 2.5?

Which packs are installed over / or inside another one? Are there features and quests/ stories that are the same across the packs?


Buccaneers of the Caribe (based on Pirates of the Caribbean)
New Horizons (from Pirates Ahoy! community)
Caribe Stories (based on Caribbean Tales)
Caribe Stories Historical Immersion (based on Caribbean Tales)
Lost Ships City (based on City of Abandoned Ships)
Gentlemen of Fortune 1.2
Gentlemen of Fortune 2.0
Gentlemen of Fortune 2.5
Historical ERAS II


I am now downloading ERAS first, so will this have same stories and quests of any of POTC, COAS or CT? or have those and extend it?

Regards

Francois du Toit