Hey everyone, I'm Andy, founder and lead developer of FR4CTUR Studio. We're deep into production on FRACTURUM: The War For All Planes, a 2.5D cinematic fighting game with 16 original characters, full voice acting, and a combat system already up and running in engine. Right now we have one gap holding several other departments back, and I need to fill it fast. Your percentage will be discussed as soon as you join the team.
What We Need
A 3D Character Artist to model our roster of 16 original fighters. This is the single most urgent open role on the team right now. Our animator is currently blocked waiting on models to work from, and our gameplay programmer needs proper character rigs to move past placeholder capsules for hit detection and combat systems. Filling this role unblocks multiple parts of the pipeline at once.
What's Already Built
This isn't a project starting from zero:
- Working character controller in engine, walk, dash, jump, crouch, block, light/medium/heavy attacks, controller support
- Complete Game Design Document covering all 16 characters, 7 story chapters, and the three planes system (Mortal, Divine, Shadow)
- UI mockups completed for HUD, main menu, character select, victory screen, and more
- SFX in active production, impact sounds, blocking, dash audio, all built against real gameplay footage
- Original score in progress, Hub theme and combat music underway
- An active, organized Discord with dedicated channels per department and weekly check-ins
What You'd Be Working On
- Modeling our cast of 16 characters across three distinct planes of existence, each with its own visual identity
- Working directly from character concept direction and the GDD to bring designs into 3D
- Collaborating closely with our animator, who is ready to start block-out animation the moment models are available
How This Works
FRACTURUM runs on a revenue share model, no upfront payment, but a real percentage of net revenue from commercial release, backed by a written agreement covering scope, payment terms, credit, and IP so you know exactly what you're signing up for. This is a long term seat on the team through full development and release, not a one-off asset job.
Why Now
We're heading toward our vertical slice milestone, Chapter 1, Voltex versus Shadow Demon Guard, targeting Late September to Early October 2026. Character models are the current bottleneck between where we are and a finished, animated combat demo. If you've got a portfolio with stylized or semi-realistic character work and want to be part of a project that's already moving, not just an idea on paper, I'd love to talk.
Drop a comment, DM, or send a portfolio link and I'll walk you through the full project.
— Andy, Founder and Lead Developer, FR4CTUR Studio