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ForwardMeToYourBoss

35
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A member registered 8 days ago · View creator page →

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Concept is wild but the game is done well. Needs some balancing though.

I was a bit confused by the repeating scenarios, but I like the idea of an interrogation simulator. The dialogue in the beginning also dragged for a bit too long, and the sentences didn't fit in the text boxes. Other than that, I think this game has potential to be a pretty cool game if you keep working on it!

I ran away! 

I ran away! 

The idea of the game is nice, I just wish there was more variety and more explanation about why some tasks are considered not important. Good game overall :)

It's like an incremental. Pretty fun. I wish the numbers at the top right were explained a little more.

I was very confused at first and got destroyed on my first run. However, on the second run everything seemed to click and I loved the game loop of trying to figure out where to place the shapes to get synergies. My only complaint is that the enemies aren't too interesting, I feel like they need some more variety. Oh yeah and please add some kind of way to delete shapes, I filled up my board and couldn't max out my synergies because none of my shapes were dying quick enough. Maybe you should be able to pay squares to move or delete the shapes you have on the board. Overall, great game and if you keep adding stuff then I'd love to come back and try it.

Super fun game, I love all the random minigames. Reminds me of WarioWare. I can't believe this is your first game, it's so polished. Great job!

Really cool turn-based tower defense idea, I'd love to see this expanded upon. Very creative, but I think the game was a bit too simple to take full advantage of the concept.

This game is a masterPIECE. I just kept taking the hat on and off lmao.

This is a MASTERPICE! You have a BRIGHT future in GAME DEV! I love IT!

REALLY interesting mechanics, I just wish they were explored more. The lava only levels were a little annoying so maybe keep the game more within the statue concept. Good job!

Hey home skillet, I see ya game and it's pretty rad. It's got the chaos, yo. I like what I see. SPLAT!

I agree!

This desparately needed a movement tech dude, the ninja just runs too fast, you were trying to emulate the 16 bit movement? But the games from that era never never went so fast.

Also since you get knockeback after the timer runs out, the player has a rough time getting back to max speed, stunlocking you in a perpetual cycle of madmess.

All in all decent idea, but just the execution wasn't the best.

I love everything about it except the gameplay. It looked really promising but then the combat was annoying. Art was nice though.

Pretty fun game, reminds me of old Henry Stickmin games. Just wish there was more of a challenge on the last level

I don't really understand anything but great game!

Yeet baby! Yeah! I'm yeeting! I'm teething!

Loved the mechanic of using the box to push/carry yourself, even if it wasn't intentional it made the game really fun lol

Best game on this jam, hope you win!

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WHEN more balls are added 😉 (we are still working on the game every day)

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Fun game, enjoyed the dungeon crawler aspects. My one criticism is that the weapons aren't balanced at all. There is almost no situation where I'd want to use the sword over the crossbow. Other than that, good stuff!

Glad you enjoyed the game :) We definitely plan to add more special balls!

My burnt boxes hit the integer limit and went into the negatives... 10/10 game

Obviously it's nowhere close to being done but I do think that hammering in the nails is very satisfying. Has potential as a Powerwash Simulator type game.

Really simple concept but the execution was amazing. One critique I have is that some of the items feel hard to use when you are also actively trying to keep track of the counting so I just ended up not using any of them. Good job though.

I am become mole.

Neat idea! I'm usually really bad at rhythm games, but this one felt very intuitive!

Neat idea! I'm usually really bad at rhythm games, but this one felt very intuitive!

Super creative idea, I love the replayability added by the extra bounces, I played this for way longer than I thought I would lol

Really fun to play, great use of a simple concept

Thanks for the feedback! we'll definitely add a way to cancel the shot in the future

Cool take on the theme, however there is not a lot of gameplay. I can see the potential for a full strategy game though.

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Amazing concept but there are definitely things that can be improved. One thing that I haven't seen mentioned in other comments is that sometimes when there was only one slime left, it was a bit tedious to find it. Maybe a compass or radar that points to slimes out of your view would be nice. Good game though!