Concept is wild but the game is done well. Needs some balancing though.
ForwardMeToYourBoss
Creator of
Recent community posts
I was a bit confused by the repeating scenarios, but I like the idea of an interrogation simulator. The dialogue in the beginning also dragged for a bit too long, and the sentences didn't fit in the text boxes. Other than that, I think this game has potential to be a pretty cool game if you keep working on it!
I was very confused at first and got destroyed on my first run. However, on the second run everything seemed to click and I loved the game loop of trying to figure out where to place the shapes to get synergies. My only complaint is that the enemies aren't too interesting, I feel like they need some more variety. Oh yeah and please add some kind of way to delete shapes, I filled up my board and couldn't max out my synergies because none of my shapes were dying quick enough. Maybe you should be able to pay squares to move or delete the shapes you have on the board. Overall, great game and if you keep adding stuff then I'd love to come back and try it.
This desparately needed a movement tech dude, the ninja just runs too fast, you were trying to emulate the 16 bit movement? But the games from that era never never went so fast.
Also since you get knockeback after the timer runs out, the player has a rough time getting back to max speed, stunlocking you in a perpetual cycle of madmess.
All in all decent idea, but just the execution wasn't the best.
Amazing concept but there are definitely things that can be improved. One thing that I haven't seen mentioned in other comments is that sometimes when there was only one slime left, it was a bit tedious to find it. Maybe a compass or radar that points to slimes out of your view would be nice. Good game though!

