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(+1)

This desparately needed a movement tech dude, the ninja just runs too fast, you were trying to emulate the 16 bit movement? But the games from that era never never went so fast.

Also since you get knockeback after the timer runs out, the player has a rough time getting back to max speed, stunlocking you in a perpetual cycle of madmess.

All in all decent idea, but just the execution wasn't the best.