Hey everybody I just uploaded a new build version (0.3.6). Lots of bug fixes, balancing, and some QoL improvements people have been requesting:
- Tuning for upgrade values on the Gardener’s Backyard and Philanthropist’s Backyard hole types
- Added some new upgrades to Philanthropist’s backyard
- Added caps to all permanent upgrades
- Reduced frequency of Cost Resetter upgrades appearing
- The Buy max option now updates the staff button UI with the max amount you can purchase and how much it will cost
- Specify in permanent upgrades descriptions that boosts are locked in once purchased
- Added a small win screen to let players know when the game has finished
- bug fix for the issue where the numbers on some tiles were going down as you dig, especially in early stages of the game
- Updated copy on the new Permit window to use “x” terminology (ex: “Productivity increase for next permit: 2.5x”) instead of “%”
I’ve started work on a new hole location type too. It’s not quite ready yet but I still wanted to put out a build with these updates ^ anyways. New hole location should be in the next big build I push :-)