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fortynina

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A member registered Sep 06, 2018 · View creator page →

Creator of

Recent community posts

Hey everybody I just uploaded a new build version (0.3.6). Lots of bug fixes, balancing, and some QoL improvements people have been requesting:

  • Tuning for upgrade values on the Gardener’s Backyard and Philanthropist’s Backyard hole types
  • Added some new upgrades to Philanthropist’s backyard
  • Added caps to all permanent upgrades
  • Reduced frequency of Cost Resetter upgrades appearing
  • The Buy max option now updates the staff button UI with the max amount you can purchase and how much it will cost
  • Specify in permanent upgrades descriptions that boosts are locked in once purchased
  • Added a small win screen to let players  know when the game has finished
  • bug fix for the issue where the numbers on some tiles were going down as you dig, especially in early stages of the game
  • Updated copy on the new Permit window to use “x” terminology (ex: “Productivity increase for next permit: 2.5x”) instead of “%”

I’ve started work on a new hole location type too. It’s not quite ready yet but I still wanted to put out a build with these updates ^ anyways. New hole location should be in the next big build I push :-)

hmm i believe that's what I've been doing, someone just joined the server a minute ago so maybe the link is working again ? ive been chatting with discord support to see what's going on

it takes multiple "digs" to to dig down 1 foot on each tile which is why the numbers don't match, but im brainstorming better ways of presenting this info because it is definitely confusing !

im looking into this, for some reason every new link i create seems to be invalid. hopefully should be fixed soon

just updated with a new link !

noted !

thank you for playing! If you dig far enough, you will start to see the tiles turn white. once they are all white, then you have beat the game

the terminology for this is getting updated in the next version

thank you for playing !

eek thank you for catching that ! I just edited the description to add a new link that should hopefully wor

LOL

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im working on some more content now; hopefully will post an update in the next week or two

thank you for playing !

this is awesome

hey, what do you mean that its "going down"?

Hey are you on windows or mac ?

thank you for playing! i plan to revist the crafting system for sure

thank you for playing ! I dont think the feedback sounds harsh, it is very helpful for me. the terminology between "feet dug" and "digs" is kind of confusing right now. it takes multiple "digs" to to dig down 1 foot on each tile which is why the numbers don't match, but im brainstorming better ways of presenting this info.

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Hey everybody new version (0.3.5) is up now for browser. Your progress should save now after reloading or closing the browser tab! That being said, there may be future updates where I need to wipe y’all’s saves if structural changes are made to the player data. Let me know if anyone is still having issues with losing their progress in the meantime!

Other small changes ~

  • weakened the Denisovan Bracelet upgrade by adding a cap to the boost value 
  • added popups on white tiles at the end of the game to alert the user that they have reached the end of the world. 
  • adjusted scroll speed

0.3.5 mac and pc builds are also now up.

A lot of the updates this week have been bug fixes and quality of life improvements. I’m planning to push some updates with gameplay improvements, more content, and better balancing in the coming weeks. 

thank you !

thank you ! definitely need to balance some of the later stage animals more

thank you for catching this !

that's the end ! Im planning to make it more obvious or show some kind of popup when this happens

Thank you, this is incredibly helpful feedback !

they know their worth

the white tiles just mean you got to the end of the game, but that upgrade is definitely way too powerful at the moment !

good idea !

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Windows and Mac builds are now up

thank you, looking into this !

its locked at the bonus you bought it at (if you saw my original response before i deleted my comment its because i misinterpreted the question on first read!)

this is currently what im working on

i should have Mac and PC builds up today or tomorrow

thank you for playing ! i like the 4.5x vs 4.5% format so i think i may adopt that. i have also been feeling like the cost reset upgrades are too tedious and was considering toning them down quite a bit :-)

noted !

the white wall is just the end of the game. but yeah the research points upgrade you bought is super op and unbalanced right now which is probably how you got to the end so quickly :/ im planning to scale it back a lot or cap it as another user suggested

hey thanks for the feedback; definitely hear you on the Bracelet upgrade. i like the idea of capping boosts from those !

thank you for the feedback !

noted thank you for the feedback !

hey this is what i'm currently working on now its just taking me a bit of time but its my top priority

Hey everyone small update out (0.3.4) with a fix for the random white squares appearing early in the game. thanks to MIGHTBE_APERSON on here and Aler II on discord for helping identify when exactly this bug was happening; made it much easier for me to fix ! Anyways, if you dig far enough you will still see the white squares take over the entire screen, that just means you beat the game. 

OMG yes was just finally able to recreate this !!! thank you !!!!!