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(+4)

Hey everybody I just uploaded a new build version (0.3.6). Lots of bug fixes, balancing, and some QoL improvements people have been requesting:

  • Tuning for upgrade values on the Gardener’s Backyard and Philanthropist’s Backyard hole types
  • Added some new upgrades to Philanthropist’s backyard
  • Added caps to all permanent upgrades
  • Reduced frequency of Cost Resetter upgrades appearing
  • The Buy max option now updates the staff button UI with the max amount you can purchase and how much it will cost
  • Specify in permanent upgrades descriptions that boosts are locked in once purchased
  • Added a small win screen to let players  know when the game has finished
  • bug fix for the issue where the numbers on some tiles were going down as you dig, especially in early stages of the game
  • Updated copy on the new Permit window to use “x” terminology (ex: “Productivity increase for next permit: 2.5x”) instead of “%”

I’ve started work on a new hole location type too. It’s not quite ready yet but I still wanted to put out a build with these updates ^ anyways. New hole location should be in the next big build I push :-)

(+1)

Very happy to see this fun little game getting an update! Keep up the great work! 
QoL improvements are always welcome. I'm a numbers person, so the more clarity there is in an upgrade's description, the happier I am. 
Can't wait for the new hole location! Not sure what kinda upgrades and artifacts are gonna come with it, but I'm sure you've got something interesting in mind.

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