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A member registered Aug 21, 2020 · View creator page →

Creator of

Recent community posts

Hi! This game is really creative and unique. I don’t think I’ve ever played a puzzle game like this before. The levels are pretty challenging. I’m at puzzle 9 and its getting pretty hard haha.

I think what was difficult to understand at first was the values/names on the resources and buildings. You get used to it but having them clearer would create a smoother gameplay. Like the top bar values could use icons next to their name so we can associate them faster with their cost/gain from the tooltip. 

In the tooltip “population”, “energy, food, gold” and “happiness could be separate from each other since they are separated in other places. they could be in the same order as well. like energy, food then gold. then at the end you put a happiness but presented differently. maybe a red/yellow bar depending on loss/gain. just to mimic the energy bar to the right.

i just think it could be easier with clearer visual hierarchy. the game is fun to play and the increase in difficulty is pretty gradual. having buildings synergize together adds more difficulty to the game too. 

Hi. Thanks for the feedback. I always appreciate some. I agree it is missing visual feedback on many things (money gain and tower upgrades for example). Def something I need to pay more attention to as it affect game play more than I thought it would. Sounds like such a rookie mistake to make haha but hey you learn from it right? 

As for the control, it was designed on mobile first and the first tap was used to open up the tooltip and the second one was to confirm the action. I think on the desktop version it should be okay to have a mouse over for tooltip and a single click action. Something I will add in future updates. Thanks for the heads up.

I can take a look at your game for sure. I love doing UI so maybe I can help with it if you would like.

Hi. A suggestion is to upgrade your global damage and defense. Build a lot of fire towers and keep them healed. That stage is healing intensive so don't let your towers get destroyed. You can use rock towers to soak up the damage if you want.

really cool idea. well done!