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ForeverHaunted

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A member registered Sep 03, 2022

Recent community posts

Hey, tried the game yesterday. Really well made :) 

I need to add to Chris LP comment: 

I thinkg the H-Stuff doesn't fit that well into the game because of the way it's presented. 

Hard to pin point, but getting off under the shower without saying anything and sometime later the protagonists mentions that she's horny ... it's quite bare bones. I think it's off that everyone is so casual about the sex stuff ... The protagonist knows what's up, and also asks herself "what am I thinking" in certain situations, but it's so abrupt. 

It would benefit from a more unsettling built-up, e.G:

When she showers, don’t have her instantly masturbate casually or touching her self in an aroused way. Instead:

- She zones out, touching herself without realizing ("Why can’t I stop? What’s wrong with me?").

- Show her struggling against it, hands shaking, breathing ragged—building tension.

- Maybe audio/visual hallucinations accompany it: faint whispers, alien forms in steam. 

Also the reaction when finding dead naked woman on the ship is rather funny.

Maybe add hints of spores and comments about it (sweet smell, short arousal).

That a guy [spoiler] has fun with one of the infected is rather realistic I guess, but Oni giving him a BJ without even thinking about it ... donno (maybe add some kind of inner dialog like: "WTF, no ... but it's so nice ... i have .." and after that "fuu, I need to get off this ship, it's getting worse and worse" ... maybe make her even angry at the guy. 

Just some thoughts. I am still waiting for a game that incorporates H-Stuff in a more logical, realistic manner.

Anyway, keep up the great work :) Also I hate these small little exploding things, they are so fast ò.Ó xD

Hey thanks for your in depth reply! :)


The idea with using a higher poly model is quite a nice idea. I guess you did that with the base nude texture (I noticed that it's quite detailed in 1024px but seems to be downscaled and then upscaled again with bilinear filtering)

I have quite a collection of skin textures (reference sets of real humans from 3d.sk ) and tried to texture paint them onto models, but it's a mess (because of the lighting in the images) unless I base paint everything with a tiled skin texture first and then use stencil masking to apply the details like eyebrows, elbow, nipples, finger details and so on.

I will try to bake a highres model :) The next annoying part will be the hairstyle x_X

Nice model. Loads fine into Blender 4.4 (except I have to reassign the texture).

Do you mind sharing on how you made the textures? Baked from a higher poly model + stencil painting? I need a little higher resolution than your provided version and my workflow kinda sucks.