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Hey thanks for your in depth reply! :)


The idea with using a higher poly model is quite a nice idea. I guess you did that with the base nude texture (I noticed that it's quite detailed in 1024px but seems to be downscaled and then upscaled again with bilinear filtering)

I have quite a collection of skin textures (reference sets of real humans from 3d.sk ) and tried to texture paint them onto models, but it's a mess (because of the lighting in the images) unless I base paint everything with a tiled skin texture first and then use stencil masking to apply the details like eyebrows, elbow, nipples, finger details and so on.

I will try to bake a highres model :) The next annoying part will be the hairstyle x_X