Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

foreignguymike

19
Posts
1
Topics
21
Followers
A member registered Oct 31, 2022 · View creator page →

Creator of

Recent community posts

Amazing game, although I was hoping for something a bit more relaxed lol. Gets hectic real fast. The throwing is pretty funny.

I do have some technical feedback.

- Maybe in addition to E, you can use LMB to grab items. I ended up pressing LMB a lot to try to pick up things. E felt a little bit strange for it.

- Mouse capture is kinda buggy. Clicking on the game to get focus doesn't capture the mouse. I worked around it by opening and closing the recipe book.

Awesome game. I like the style and music fits very well. Finished up all the quests, though I had to restart one time because I glided to some island that you're not supposed to be on and got stuck lol

My favorite so far. The music is excellent, and I love the way it layered. And the gameplay is the comfiest of comfies. There was one technical issue where the game would lag for a split second upon completing a branch/whole tree, but overall great game

One of the most polished entries. The visuals, sfx, music, all come together well. The one thing that kind of got to me was the timer for customers. I was reading through the journal pages and I don't know if the time was still running or not, but it made me skim quickly through each page instead of actually taking the time to read through it. And I like the subtle creepy tone as you read more and more.

Very cool idea. There is a bit of cheese though where you can move the tiniest amount to reset all of the paths. The upgrades adds a nice touch

Love the art style. Very smooth. I like the gameplay a lot. I've found a few patterns that forces the snake to make 2 or 3 moves per block placed so you can just stay still and never get caught. Maybe a harder mode where the snake moves farther per turn or every few turns goes berserk and eats through all walls. 

haha yeah that's exactly what I was thinking of when making this. thanks!

Loved this one. Almost meditating like. Ran into a few bugs with Firefox though, but Chrome works fine

Love this one. Can get hectic but not overwhelming. Music and Art is great

(1 edit)

Just a little technical issue. It seems like the physics time step is fixed. I'm running the game at 144fps and I can't jump over the first big jump in the tutorial. If I force the cap to 60fps, I can beat it. Just as a test, I set the fps to as low as I can at 20, and was able to hit the ceiling of the tutorial with 1 triple jump.

Glad you liked. The crosshairs are bound to the map area. If the target walks offscreen, it's a fail. This is what limits the gameplay to 20 seconds since the random chosen path will only be for that long. You only have one chance.

You can only have 1 teleport at a time. If you've used it, you can get another teleport by completing a bonus set.

Really tough, but I managed to beat it. I like a challenge

Great game. Managed to get the gentleman's mustache. I don't think I'll be able to do robot.

Yep. I didn't want players to just spam eat the highest value fruits. I adjusted the bonus points for each bonus set so that you will get a higher score if you get bonuses quickly enough, but a lower score if you spend too much time trying to find the next fruit. You'll have to be quick and use the teleport correctly.

Very cool concept, I like that a lot.

Neat game. Could use some crosshairs

If you like puzzle games, try out my latest game, Flippy Slime Friends.

Play it online here: https://foreignguymike.itch.io/flippy-slime-friends

The concept is very simple. Just activate all of the tiles in each level. You can toggle tiles by moving to them.


The levels can get complicated, so you'll have to really think about the best solution. There are 5 different areas each with their own specific mechanics.

Try to solve each level in the least amount of moves you can. Each level will have a goal number. If you can beat the level in the goal amount of moves. you'll get a diamond for that level. Use diamonds to customize your own unique slime.