Very cool idea. There is a bit of cheese though where you can move the tiniest amount to reset all of the paths. The upgrades adds a nice touch
foreignguymike
Creator of
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Love the art style. Very smooth. I like the gameplay a lot. I've found a few patterns that forces the snake to make 2 or 3 moves per block placed so you can just stay still and never get caught. Maybe a harder mode where the snake moves farther per turn or every few turns goes berserk and eats through all walls.
Just a little technical issue. It seems like the physics time step is fixed. I'm running the game at 144fps and I can't jump over the first big jump in the tutorial. If I force the cap to 60fps, I can beat it. Just as a test, I set the fps to as low as I can at 20, and was able to hit the ceiling of the tutorial with 1 triple jump.
Yep. I didn't want players to just spam eat the highest value fruits. I adjusted the bonus points for each bonus set so that you will get a higher score if you get bonuses quickly enough, but a lower score if you spend too much time trying to find the next fruit. You'll have to be quick and use the teleport correctly.
If you like puzzle games, try out my latest game, Flippy Slime Friends.
Play it online here: https://foreignguymike.itch.io/flippy-slime-friends
The concept is very simple. Just activate all of the tiles in each level. You can toggle tiles by moving to them.

The levels can get complicated, so you'll have to really think about the best solution. There are 5 different areas each with their own specific mechanics.
Try to solve each level in the least amount of moves you can. Each level will have a goal number. If you can beat the level in the goal amount of moves. you'll get a diamond for that level. Use diamonds to customize your own unique slime.










