Hi! Thanks for the comment! Falling through that platform is intended, so the player fall on the checkpoint and go through the way to get the double jump boots. After getting it, you can double-jump directly to the platform with the enemy. =]
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Hi! Very good job on this game! Here's some feedback (good and bad):
The aesthetics are great, love all the blending with the black and white and the portraits on the walls (just need to be careful to not slip off the minimalist style). Enemies seems quite harmless, even the boss is very easy to kill. Using the spiders to move to another position is a great touch (considering they are enemies, we can see this as some sort of damage boost). The song is good but it gets annoying really quickly, as it loops a very small track. Jumping seems a little off, as sometimes it doesn't seem to reach the height it's supposed to.
Anyway, good job overall! =]
Hey! Thanks for the comment! I found the problem, thanks for pointing it out! The problem was with the W and UpArrow that triggered both jumps in two consecutive frames. I didn't catch when testing because I only used the Space key to jump and it had a different code to detect the input... :/
Anyway, I just uploaded the corrected version. Hope you like it! Any feedback is very appreciated! =]
Hi! I played the first version, very cool game! Here's some feedback:
- The story you tell is cool, but the aesthetics have nothing to do with the themes or something... they're just simple tanks roaming around :p
- Very fun gameplay, great top-down controls. Should just have something to differentiate the front from the back of the tank.
- Cool scrap and upgrade system.
Cool! Thanks for playing and commenting!
The mechanic of platforms moving without moving the player with them is intentional, I was trying to simulate ice mechanics. Perhaps I should add a little friction to this movement... =]
Hey, thanks for playing and for the comment! :D
About the camera, with that field of view, the player blindly jumps the very first platform, but that's the only blind jump really, so I thought it wouldn't be a problem.. Maybe no blind jumps at all should be the right call.. hahahha
I think you're completely right about the music! That's the first music I made and just stick with it for lack of time. Next time I'll think better about it. ;)
Thanks again! =]
Hahhaha, I was afraid someone would give up because of that jump! I even gave the penguim an acceleration buff and made the higher platform a bit lower. There's the right rotation to make the jump, that is more or less when the top of the platform is getting under the water.
Anyway, thanks for playing and for the comment! :D
Nice little game! Love the artwork!
A small bug that turned out to be a cool unintended mechanic, if you hold W and hit a ceiling, you will slide through the whole platform block and jump at the end... It was actually cool to avoid the ghosts using this.. hahaha :D
Also, another bug didn't let me jump even if I was on the ground. I guess the game thought I was still jumping and didn't let me jump again.
Anyway, great work! :D
Hi! Thanks for reviewing it! The random movement with WASD is intended and not a bug. The idea was to make the survivors "randomly" move through the sea by praying (hitting WASD, hence the game's name).
The Leaderboards work when you play offline. I think the the webplayer can't communicate with outside servers when hosted on Itch.io. Consider this and the bad performance when on the WebGL version.. I probably should make it only offline....
Anyway, thanks again!
About the development, I was caught by surprise! I didn't know this jam was happening until I saw it on a reddit post, 5 hours after it started. Them I worked 10 hours straight and finished it. :D
The Jam theme was kinda weird... How do you make a bug that is actually a feature? If you're aware of the behavior of the code and know the bug will happen, is it really a bug? I don't think so....
I was thinking about make a tower defense, and something like a super enemy spawning randomly, and the player also have a super random defense, but that thought of 'if you make a super enemy spawn purposely, then it's not a bug', and dropped the idea. Then I started just to add stuff to the game, a boat with the survivors, the enemy chasing it, the random movement for the player and BOOM! There is my BUG! I mean... my FEATURE!! The enemies started to float to space or sink when they collided with the player. I wasn't expecting that because I was translating everything in the world and not actually messing with Rigidbodies. I added then a counter for sinking enemies and destroyed then when affected by the bug, and added the score based on time survived x enemies sinked. Also, added a leaderboard to make it more fun.
it was very fun, looking forward for the next jams and the current submissions (trick theme!!),