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A member registered Sep 21, 2016 · View creator page →

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I'm really grateful for trying to help me. I'm sorry to say that I can't get it to work though, even with the installer. There is some sort of error when trying to install the driver, whether or not  through your installer or the driver you linked. The game starts and runs just as described earlier. I've tried fixing the DirectX drivers through winetricks as well but that did not seem to do a difference...

Hmm, I tried, but things did not change. 

sok-stories community · Created a new topic Tech support

I know there's no Linux download... but sometimes you can run .EXE games through Wine., so I took a chance this time.

The game/tool seems to run smoothly just fine without any problems until the moment I've started creating a story, made 2 objects and click on one of them. Then the game closes and shows me this:

___________________________________________
############################################################################################
FATAL ERROR in Vertex Shader compilation
ShaderName: sh_pencil_only memory:67:22: error: syntax error, unexpected NEW_IDENTIFIER at gml_Script_load_to_sketchpad
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_load_to_sketchpad (line -1)
gml_Object_sketchpad_Draw_0

I don't know if it is fixable. It is understandable if it is too much to deal with, but in the hopes of it being a trivial I'm super stoked to make sok-stories too!

How did you achieve this visual style? Looks amazing!

The windows version worked better! (using Wine)

On linux. I can only turn 180 deg.  I guess something with mouse pointer hitting edges of screen or something.

Hey! This was really cool! Super grateful that the game playable in the browser. I run Linux and it seems that itch developers hasn't figured that they lose a portion of players just by forgetting to building either for web or to create a working Linux executable.

Here's some feedback of my experience:

With the GUI, I can see that you are going for a unique style. I think it is a good thing to strive for, just be aware of how easy your GUI is to understand and use. Some buttons (mainly the scroll and arrow) doesn't necessarily communicate [click me] and their responsive surface area is a bit unclear.

In-game I would like the parchment scrolls to stay on the side of the play area, or just fill the whole screen. Feels a bit indecisive and unclear what it's purpose is when it takes up half the screen + it's a bit small area to fit all the stylish text anyways. You could go with a text area in the bottom of the screen and some character that communicates the messages to enhance the narrative and make it feel more personal to the player. (Creating a feeling that they are helping real people/creatures in the world.)

I want pinch zooming on touch and scroll wheel zooming on desktop in order to get an overview of bigger puzzles.

Here is some potential I see:

The game seems to right now be aimed to solely as a Puzzle game, and I think game has potential to appeal to more people if it also incorporates optimization problems . The game that springs to my mind is Opus Magnum. In Opus Magnum the main goal is still to solve puzzles or find a solution to a problem, but there are multiple ways each problem can be solved, and the player can therefore optimize their solutions to be more efficient and compare their solutions to other to friends and other players. For puzzle Pelago, interesting problems could be for example to minimize the longest travel paths or to minimize the area take up by buildings and paths.

This play could be enforced with a design phase and then a play phase. In the play phase the player's design unfolds step by step over time until the requirements of the level is met. Paths are built one block at a time and each resource travel the paths one step at a time.  (Again see Opus Magnum.) 

Restrictions (that makes optimization problems more interesting) could be limited amount of resources available from each source (forest or mine), and resource requirements (5 logs, 2 chairs) needed in each town (So they take different amount of time/steps to finish). 

Sorry for the rant.

I really like your game and I see that you have put a lot of effort into it.

Thanks for letting me play!

(1 edit)

Hello, I'm a linux, plz help! This look amazing, I like flowers.