Hey Angelo, I think the fact that you can reflect on it and try to figure out what went wrong is already a step in the right direction.
Making a game is hard, but that doesn't mean it has to be a negative experience; you just have to take it one day at a time.
Good luck on your future projects!
Salim
Flying Carpets Games
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You live alone in a mansion buried deep underground in order to escape a disease that has ravaged mankind.
Survival
A game where you take on the role of a young girl trying to escape from a castle ruled by an evil queen.
Action