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Flygon330

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A member registered Aug 27, 2023 · View creator page →

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Thanks a lot for trying, I hope I’ll be able to make some kind of improvement by next time.

Thanks a lot for trying. I was hoping that the basic combat would be functional, moving, attacking, skill usage.

I can make it full screenable, I’ll do that next time, sorry I didn’t this time.

What method would you prefer to control the character? I can make all the tiles buttons to move them around by clicking on the screen if you like.

Sorry, I have no idea what caused the crash, I was playing for awhile and everything was smooth (don't know exactly how long around 30min-1hour) but then suddenly the game froze then I got the program not responding message then it crashed.  I was playing the first hostage level and had just respawned in when this happened but I had already restarted a bunch of times and everything was working fine till then.

Played until the game crashed on the last set of levels. Normally don't like shooting games but the top down view was nice. Definitely takes some skill to manage your party  efficiently, I usually just defaulted to either follow or have them move and clear an area if I was low health, since I could click 2 or 3-5 fast and not need to bother to remember any other combinations. Probably could have cleared levels faster if I used the units better but it was fun just banging my head against the levels going loud every time. During the last set it seemed kinda random if hostages died or not though, sometimes they would be fine during a shootout in the room sometimes they would die when I was still clearing the first room.

The hover text doesn't immediately go to the front, making it hard to read the details of some of the underlined words. Also not sure if intended but you can enter the shop while in the dialog and the shop will cover the dialog but clicking will still continue the dialog in the background. While in combat zooming in and out is really nice but I think it would be even better if you could use WASD or arrows to pan the camera around, like how you can in the overworld. I didn't really understand too much about the combat, mainly about the enemies stats and how damage is calculated. Also aside from the tutorial, combat seems to be entirely optional but maybe that's also intended?

Thanks I must've forgotten to remove those target dummies. Most of the game is accessed through the menu in the top right, it's a moon icon. From there you can view the map and do more 4X kind of stuff like move around, make new villages, etc.

Reminds me a little of maplestory. It was difficult for me to read the tutorial text at the start of the game but my eyes are pretty bad so I only read the description under the game. Hard to exit chat or other popup boxes. Sometimes enemies get stuck to your head and you can't seem to hit them. The slime enemies near the beginning do no damage but maybe that's intentional since other enemies do damage. Pressing "c" on the keyboard doesn't seem to do anything after levelling up, I'm assuming that glowing light after killing an enemy means levelling up.  The bird enemy that grabs you is annoying since it seems to throw you to a random location and often results in something stuck to the top of your head.

in the pause menu, which is in the top right, while you're in adventure mode

Oh I didn't realize that since in the main menu settings where I first looked there was no such option.

this likely means that a tutorial was waiting for you to do an action that it considered meant that you understood the tutorial (end turn tutorial: end your turn, draw a card tutorial: draw a card, etc.)  but some condition or another prevented that from happening

I see, I just did another run and that worked, I didn't realize that doing the action would ensure the tutorial didn't pop up, before I was just using the arrow to hide the tutorial each time it came up.

Love the pachinko minigame, played a few times before getting to the end. A blue/red builds seem much better than green/other colors since you start with the red/blue token, also removing things from the reel is really cheap it seems easy to be able to always get 4-6 matches after removing other colors, maybe that's intentional though since its really fun to get a lot of matches and the rng doesn't feel bad since you have a lot of control over your colors.

I'm not very good at these types of games but I found the hitboxes to be weird, especially for the slime boss I felt like no matter where or how I swung I wouldn't hit him. The killer whale fight was probably the most fun for me, just because every attack is telegraphed well and there are obvious openings to go on the offensive. I felt like a lot of attacks were one shots when they probably shouldn't be, especially the mushrooms projectiles. I also feel the area size was really limiting.

Played a run, was interesting for a bit, but feel like there's a bit too much RNG sometimes you pass a few turns while the enemy gets to hit you a bunch and vice versa. Also the tutorials pop up too much, maybe they could be a setting for them to play once when a new mechanic appears or to disable them?

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Played through all levels, controls were clunky the whole time and moving along ladders is sometimes annoying but the puzzles were pretty fun, controlling the little kid is challenging but I feel like the puzzle design lets you know what you need to do then it's just trying a bunch of times until the little kid does it right. Also there was a bug where the kid got stuck in the floor after falling from a portal in one level.

Definitely can be addicting. I noticed that the battle phase seemed to freeze on some turn around the 45minute mark, everything else was working fine and I could exit to the menu and rejoin the same run so I didn't take a screenshot of what happened but the enemy had three monsters preparing to attack and I had no blockers but I couldn't click the confirm blockers button to make the attacks go through. Also would it be possible for you to make the whole card text appear upon hover not just the keywords? I just ask because personally I had a hard time reading some of the effects of the cards that had a lot of text so I couldn't play around them properly.

Beat all missions and challenges, I feel the rpg unit is really OP for its cost, I think on every map I just spammed rpg from one lane and basically won. Had to replay some missions for all stars but rpg spam basically got it eventually. Like someone else mentioned I think explosion damage might be affecting both units and towers.