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FluoriteGames

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A member registered Sep 08, 2021 · View creator page →

Creator of

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Thanks for your feedback, luckily the bug was an easy fix and has now been patched.

Pretty neat game. I've read in your other comments that the movement was not as intended, but I actually liked it and thought it made the game more challenging. Knowing I could lose a lot of progress on a jump made me more deliberate with my movement. I also liked the 2d drawing integrated with a 3d environment.

Lots of replayability. In trying to play and rate every submission I hung up on trying to make my gun fire as many bullets and as fast as possible and played it for a long while lol.

Pretty charming game. It was an interesting challenge to move around since the food stuck to you directly where you contacted with it. It was fun to see all the weird shapes that would result and how it affected moving around and avoiding obstacles. My main complaint is that the sensitivity of the camera felt very very slow.

I think this game is great. I could have done with the players/enemies moving a little faster which would have added some extra difficulty, but that is a very minor point. Overall I think this is a very style-aware and high effort submission. You should definitely feel good about the final product!

My first run was fine, but I didn't realize you could change the body. Then when I did I wasn't able to jump high enough to clear the obstacles with the second characters and switching back to the original player also resulted in jumping being broken without restarting the game. The 3D models used for the characters were nice.

Thanks so much! I'm glad you enjoyed it (:

Wow, thank you for giving the project a try and for your kind words. I am really happy with how this project turned out and I am glad to see others are enjoying it as well.

I definitely agree with you on the pacing issues near the end of the game. The idea was to have work closed on the weekend to try and lead the player into taking more risks with robberies/the casino, but there were really no ending activities for those who wanted to have a more "safe" playstyle. This is definitely one of the things that stands out to me that could be improved with the project.

Thanks so much for your feedback! I find all of it to be valuable (:

Aesthetically really interesting project with cool mechanics.

Thanks for playing! I'm glad the concept of casing houses was interesting - one of my favorite parts of this project was designing the unique schedules for each of the homes. The music was made specifically for this jam as well and I'm really happy with how it matches the theme of the game. A soundcloud link with the track will be added to the game page soon. I really appreciate your feedback! (:

I really enjoyed this project. It was really satisfying to play multiple times and test out different upgrade combinations

Was not able to get the project to launch ): Got this error:

The code execution cannot proceed because UnityPlayer.dll was not found.
Reinstalling the program may fix this problem.

Pretty cool project. I liked that not only was time money, it was ammo as well. I thought that was a cool spin on the theme, to have multiple stats tied to the same concept. I found a small bug that allowed me to purchase the paper clip rate increase even when I didn't have enough clips, which would sometimes make it go negative.

I enjoyed playing it quite a bit. I liked that the levels felt like they were each a reasonable increase in difficulty.

I thought the office supplies theme was very charming. The game was fin, but sometimes rulers would get stuck behind walls. An arrow indicator when there was only a few enemies left would have been a nice touch, as some of my time near the end of waves was spent just trying to find enemies. Overall it was fun (:

Cool concept!

Interesting concept, I scored 9270.

Very wholesome game, managed to get to 359. I liked seeing the variety of the items change and get more dangerous as the game went on.

Really enjoyed this project! A fairly simple premise but it can get fairly intense once orders keep piling up.

Pretty interesting project, I like the interpretation of 'clip' as cutting film.