I think it's a fine choice, what I meant to say is that it's unfortunate that RPG Maker forces you to wait through that pause in real time rather than being able to move on from your own input. It mainly became an issue when I soft locked myself the first playthrough and had to replay the entire game from the beginning since I forgot to save the entire time and autosave loaded me back to the soft locked point.
FluffyZang
Recent community posts
Took a while to understand the main gameplay of the game but eventually I got a handle on it. While a bit slippery on the control of Heather herself on WASD, the game is a simple and enjoyable experience.
I do find it amusing that replaying the game after the day ends will keep the current state of the last run, which means at some point the day will just automatically end with you doing nothing. At the very least we get to catch a glimpse of what I assume is her final size though!
Quite a lot of bugs here, especially when it comes to the final day. Much like a commenter before, I had to save scum it in order to actually get to the ending.
Notable bugs I encountered:
- On the 3rd day, it's possible to get soft locked in the quarters if you fail the sequence as you aren't able to interact with the food machine.
- If an 8 pattern sequence pops up, it's very likely to be unsolvable as it appears that different sequences can count as good, but leads into a dead end usually after getting 6 correct.
- If contractions trigger during a minigame, the timer will instantly drop to 5 seconds remaining and run the timer out during the animation. You won't lose and the timer disappears followed by the light shutting off.
The dialogue pausing every few lines is also less than ideal, but I'm aware that's a quirk of RPG Maker so I won't hold that against you.
The story, writing, and art were the main highlights of the game and I do feel that it was a neat experience overall.