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(1 edit) (+1)

Quite a lot of bugs here, especially when it comes to the final day. Much like a commenter before, I had to save scum it in order to actually get to the ending.

Notable bugs I encountered:

  • On the 3rd day, it's possible to get soft locked in the quarters if you fail the sequence as you aren't able to interact with the food machine.
  • If an 8 pattern sequence pops up, it's very likely to be unsolvable as it appears that different sequences can count as good, but leads into a dead end usually after getting 6 correct.
  • If contractions trigger during a minigame, the timer will instantly drop to 5 seconds remaining and run the timer out during the animation. You won't lose and the timer disappears followed by the light shutting off.

The dialogue pausing every few lines is also less than ideal, but I'm aware that's a quirk of RPG Maker so I won't hold that against you.

The story, writing, and art were the main highlights of the game and I do feel that it was a neat experience overall.

The dialogue pausing was partially by choice on my part. I was trying to put pauses in the dialogue to match the way people would actually talk, for dramatic effect. Im sorry that didnt seem to work for you.


I will be working on an update to fix all the issues with the game