Thanks, yes, my goal was to create a simple game and sometimes it's best to just don't add anything else.
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Hey, thanks for the feedback and motivation! I'm working on a regular mobile version, I'm now in phase of deciding on what features to implement. I hope I'll be able to publish in few weeks.
Very interesting concept. It would be cool to improve the graphics and maybe create some sort of tutorial. I also found out that I can just spam the shooting button and shoot everywhere until I accidentally hit the target.
Hello, I've launched a first version of my new game called Neon Defense. The player's task is to defend his base against an endless wave of enemies by clicking towers. The tower only shoots if it has the same color as the leading enemy.
I made this game in about 15 hours as a part of weekend jam. The game was made in Unity and the sprites were made in Sketch.
Thanks a lot! I have some ideas for making the graphics a bit more alive with some simple animations so I hope I'll be able to do what I want. And I completely agree with finishing projects. It's always important to finish the games even if they are not perfect. You can always make them better later, can't you?