Will there be more content/ or more wholesome cuteness with characters like Sue from "Last Elysium", as well as Zavvi?
Fluffy Otter
Recent community posts
Basically the anthro/furry characters lack paw beans. For example, the paw beans vastly increases the cuteness of the character.
https://twitter.com/Swaybat/status/1637808266414813184/photo/1
With that in mind, imagine if a character like Gin had cute feet paw beans.
It is good to have as much content as possible. Beyond that, it would be good to have more cuteness as well as cuteness enhancing paw beans.
As for encounters, it is good to always have an option for the player to bottom.
Beyond that, I wish there were options for anthro characters to not have human penises.
For me when it comes to naming in cases of non-self inserts, it makes it easier for the main character to stand out in cases where a VN may use an ambiguous or similar name to other characters where early on it can make it harder to follow wen there are many characters on screen at the same time. Beyond that, this is a uncommon issue to encounter since it often requires a lot of dialogue intensive content with multiple characters early on, thus not giving enough time for the user to identify with the naming of the main character.
For google play protect, depending on the device, sometimes you will get an option to install anyway. In cases like that, it is best to do one time exceptions rather than fully disabling it. while it is prone to false positives especially for sideloaded apps, since part of its process is checking certificates, which an app not from the play store will lack. Another function of it is detecting malicious app updates. For example, a common malware tactic is to to modify an open source project from github to get a version of an application that can be published on the play store, then after keeping the app functioning safely and properly for a few months, they then push an update containing malware. In cases like that, often what would happen is sites like bleeping computer and a few others will cover it, but the majority of the people who installed the app would never see the news.
In cases like that play protect can take action automatically, thus it serves a useful function.
Has anyone experiences the following error when using the debug option to clear the quest progress?
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/main_lusterfield01.rpy", line 43, in <module>
File "game/inventory.rpy", line 567, in clearQuestProgress
AttributeError: 'Task' object has no attribute 'progress'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "main_lusterfield01.rpyc", line 43, in script
File "renpy/ast.py", line 1138, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 1122, in py_exec_bytecode
exec(bytecode, globals, locals)
File "game/main_lusterfield01.rpy", line 43, in <module>
File "game/inventory.rpy", line 567, in clearQuestProgress
AttributeError: 'Task' object has no attribute 'progress'
Windows-10-10.0.19041 AMD64
Ren'Py 7.6.1.23060707
Outland Wanderer 0.0.19
Sun Sep 10 02:56:27 2023
This is one of my favorite VNs so far, and the writing is great, and the characters look great (high cuteness levels from Magnus and Lellan).
Keep up the great work.
Sadly there are people out there who like being negative and attempting to put others down to make themselves feel better, I just wish they would put that energy into something positive rather than attacking people for making a great VN.
Mega is usually more reliable in not having false positives that cause files to be randomly removed, though the 5GB per 5 hours limit is an issue. Sadly getting around that is tricky. Standard compression (even the high highest compression option in winrar or zipping are negligible in that it will not shave off the full 100MB in size over the limit.
Other tools that use modified versions of zlib, oodle, zstd can do it, but then it would annoy people with a package that takes 10+ minutes on an 8 core CPU to extract depending on the level of compression. Though it is awesome if you want to archive a bunch of files, e.g., adding around 150+GB of mods to a single player game, and when the load order and everything else is set just right to not have anything break, you archive that using some of those custom libraries that brings the size down to around 40-50GB, knowing that the next time you want to extract it, it will take around 2 hours.
It would be awesome to have Nick Wilde from Zootopia.
As for reasons, foxes have high cuteness levels, as well as all of the cuteness enhancing features that everyone likes such as beans, cute tail, ear size to head ratio that maximizes cuteness, etc. With that in mind it is awesome to have some fox based characters.
Other options could be the fox version of Robin Hood,
In terms of character development I see it more in terms of how smooth the world building and establishing the lives of the characters in that world.
I have seen some VNs that will try to establish a deep back story for a character, where the more interesting and entertaining aspects of the story takes a back seat, in those cases, people can find themselves rapidly skipping through the text without really reading it. The video game equivalent of that would be taking a game like skyrim, and making the first part of the game reading through all of the lore books found scattered in the game world before you get to start your first quest. That method will make many people in that game a lot more well rounded, but it would also mean that 90% of users will never make it to the first quest before dropping the game.
There are also some games where the main campaign seemingly has no story because all of the world building was done in random books and notes that are easy to overlook.
Usually the best overall are the ones that manage to strike a balance of developing the characters while also moving the main story forward. For me, since I see elements of a balance, the indicators are pointing in the direction of a well rounded character, even if that rounding is not yet complete. Given the length of the first release, if the character ended up well rounded already, then the first build would have been more of a fictional biography textbook and less of a VN.
It works as a decent use for backgrounds, especially if the story calls for a wide range of environments. When resources are constrained, for some settings, public domain images can be used, but given a sci-fi setting, that isn't possible, and giving the large scale world building in the story, reducing the backgrounds to a tiny number of commissioned pieces will conflict with the story. While it is an overall controversial topic for some, in this case, I feel it it is a good use.
Beyond that, it is unclear what is meant by paid AI art, as you will get the worst of both worlds if you are essentially paying someone else to create prompts for you. On the other hand if using a paid service to access their processing hardware and AI models, then that can work if free locally run models are not providing the quality, and resolution needed, especially since many devs are unwilling to enable the use of shared memory, which can lead to lower resolution than desired, with with shared memory, without special upscaling, a user could generate a high res output directly for the final render, even if it will take a few minutes longer due to the PCIe bus limits.