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Flu728

2
Posts
A member registered May 04, 2024

Recent community posts

Playing in the dark is gameplay-wise broken. The enemy is completely “silent” until it is noticed and starts chasing the player, which removes any chance to react or plan ahead. Avoiding such a character is practically impossible because there are no clear warning cues. There should be clear indicators – sound-based (footsteps, breathing, environmental reactions to the enemy’s presence) and visual cues such as visible footsteps or movement markers – so the player can realistically assess the threat instead of dying randomly.

Error loading the game. The error is that the object scanning progress is lost.