Playing in the dark is gameplay-wise broken. The enemy is completely “silent” until it is noticed and starts chasing the player, which removes any chance to react or plan ahead. Avoiding such a character is practically impossible because there are no clear warning cues. There should be clear indicators – sound-based (footsteps, breathing, environmental reactions to the enemy’s presence) and visual cues such as visible footsteps or movement markers – so the player can realistically assess the threat instead of dying randomly.
Flu728
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A member registered May 04, 2024
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"Voices Of The Void" Pre-Alpha community · Posted in Voices of the Void 0.7 (Latest Release Build "0011") Bug Reports