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floz

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A member registered Jan 09, 2024 · View creator page →

Creator of

Recent community posts

Menu rework!

  • Main menu rework
  • In-game menu rework
  • Old "menu" is now multiplayer lobby
  • Main menu has backdrop (currently simple tilemap and zombies
  • Controls item in menu shows controls
  • Music toggle in menu

There are further changes to come for the menu, I'm sure.  It's still very early and at least partly there as placeholder data

Past release notes:

AI improvements

  • created mad_at behavior
  • updated targeting for multiplayer horde mode
  • added multiplayer horde mode
  • a* implemented
  • tuned collision and nav mesh
  • adjusted behavior state-machine
  • added zombie sounds

Graphical improvements

  • menu background changed
  • fine-tuned light occluders
  • updated some parts of tileset

Build changes

  • Raspberry Pi 4/400 build (arm64 linux) !!!EXPERIMENTAL!!!
  • Linux release
  • Win64 release
  • Each release packaged in it's own zip archive... no more downloading all releases for just one platform.

Other/Miscellaneous

  • Background music
  • Blood splats self-clean after time

-

  • Movement code updated
    • refactored how player input is handled
    • movement is now much smoother.
  • Futzed with the tilemap some more
    • added nav layer
    • added coll layer details for more tiles
  • Linux release!
  • Began the pre-work for building proper AI
    • nav layer in tilemap
    • nav agent config

-

  • Added sprites from https://www.kenney.nl/assets
  • Updated the main level (looking into maybe creating a couple of levels)
  • Tuned sound, tuned light, tuned everything except the radio.
  • Added sticky-bombs
  • Added loading screen
  • Fixed some input bugs
  • Created some new, yet unknown bugs

-

Added single-player!  The zombies aren't very smart, but they bite... as you kill them, more will attack.

-

Added a rocket launcher!  It's probably pretty buggy, but give it a try and see how you like it!

-

Regarding the new weapons, press [B] to switch weapons.  If you look closely, you'll see the weapon indicator change on your player.  The pistol is short, the shotgun is longer, and the machine-rifle is bigger, while the rocket launcher looks like a shoulder-fired weapon.

fire-fight community · Created a new topic Release Notes

This thread is for publication of release notes... the main page was getting too dang long

Suggest music for the game

(must be freely available, Attribution, Creative Commons, or other similar license)

looking at the map, fulbright and all... i think green hall needs a meeting room like orange hall and the breakroom...

This thread is for requesting new features.

(1 edit)

This thread is for bug reporting.  If you find something wrong with the game, post it here.  


Screenshots are helpful if you can capture them.

go on, you know you wanna

(1 edit)

Just a note, I'm also switching to Jolt.  I did some tests this weekend, and it's perfect for this use case (lots of small'ish, high velocity objects)