Past release notes:
AI improvements
- created mad_at behavior
- updated targeting for multiplayer horde mode
- added multiplayer horde mode
- a* implemented
- tuned collision and nav mesh
- adjusted behavior state-machine
- added zombie sounds
Graphical improvements
- menu background changed
- fine-tuned light occluders
- updated some parts of tileset
Build changes
- Raspberry Pi 4/400 build (arm64 linux) !!!EXPERIMENTAL!!!
- Linux release
- Win64 release
- Each release packaged in it's own zip archive... no more downloading all releases for just one platform.
Other/Miscellaneous
- Background music
- Blood splats self-clean after time
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- Movement code updated
- refactored how player input is handled
- movement is now much smoother.
- Futzed with the tilemap some more
- added nav layer
- added coll layer details for more tiles
- Linux release!
- Began the pre-work for building proper AI
- nav layer in tilemap
- nav agent config
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- Added sprites from https://www.kenney.nl/assets
- Updated the main level (looking into maybe creating a couple of levels)
- Tuned sound, tuned light, tuned everything except the radio.
- Added sticky-bombs
- Added loading screen
- Fixed some input bugs
- Created some new, yet unknown bugs
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Added single-player! The zombies aren't very smart, but they bite... as you kill them, more will attack.
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Added a rocket launcher! It's probably pretty buggy, but give it a try and see how you like it!
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Regarding the new weapons, press [B] to switch weapons. If you look closely, you'll see the weapon indicator change on your player. The pistol is short, the shotgun is longer, and the machine-rifle is bigger, while the rocket launcher looks like a shoulder-fired weapon.