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Past release notes:

AI improvements

  • created mad_at behavior
  • updated targeting for multiplayer horde mode
  • added multiplayer horde mode
  • a* implemented
  • tuned collision and nav mesh
  • adjusted behavior state-machine
  • added zombie sounds

Graphical improvements

  • menu background changed
  • fine-tuned light occluders
  • updated some parts of tileset

Build changes

  • Raspberry Pi 4/400 build (arm64 linux) !!!EXPERIMENTAL!!!
  • Linux release
  • Win64 release
  • Each release packaged in it's own zip archive... no more downloading all releases for just one platform.

Other/Miscellaneous

  • Background music
  • Blood splats self-clean after time

-

  • Movement code updated
    • refactored how player input is handled
    • movement is now much smoother.
  • Futzed with the tilemap some more
    • added nav layer
    • added coll layer details for more tiles
  • Linux release!
  • Began the pre-work for building proper AI
    • nav layer in tilemap
    • nav agent config

-

  • Added sprites from https://www.kenney.nl/assets
  • Updated the main level (looking into maybe creating a couple of levels)
  • Tuned sound, tuned light, tuned everything except the radio.
  • Added sticky-bombs
  • Added loading screen
  • Fixed some input bugs
  • Created some new, yet unknown bugs

-

Added single-player!  The zombies aren't very smart, but they bite... as you kill them, more will attack.

-

Added a rocket launcher!  It's probably pretty buggy, but give it a try and see how you like it!

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Regarding the new weapons, press [B] to switch weapons.  If you look closely, you'll see the weapon indicator change on your player.  The pistol is short, the shotgun is longer, and the machine-rifle is bigger, while the rocket launcher looks like a shoulder-fired weapon.