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FLEB

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A member registered Sep 24, 2016 · View creator page →

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The arrows can push each other. So you can use this to get an arrow that "moves only right" to the left of the dot.

Or you can bypass all of that with the unintended solution shown in this guide: Steam Community::20 Small Mazes

You need to click on the arrow blocks and use them to push the dot to the finish line.

There's two parts to this puzzle:

1. Get the dot to the top

2. Get the dot over to the door

Which part are you stuck at?

Almost all updates are bugfixes and performance improvements. Some were changes to comply with Steam Deck verification requirements.

On the title screen, you can see the version number in the lower right-hand corner.

If you’re experiencing performance issues, unfortunately this is as performance optimized as the game is going to get.

If your computer is flagging it as a virus, there’s not much I can do about that.

I’m sorry I can’t directly fix your problem.

No.

If it's using a lot of GPU resources, make sure VSync is checked in the settings. Depending on what version of the game you have, there may be an uncapped frame rate without VSync.

If Windows is flagging it as a virus, try downloading it through the itch.io app. That seems to help. 

Nice! Thanks for playing! 

The sliding puzzle has definitely been the hardest one on average. Untitled Draft and the Vault are up there as well.

Thank you!

Huh, that probably is a bug. I'll see if I can reproduce it. 

If you ran into an invisible wall, probably something isn't being disabled somewhere in the game... or some wall is offset...

Thank you!

For whatever reason, I didn't get a notification for this comment. But yes, you have to look at the shapes of the squares that light up.

You also need to put them in the right order. Each of the number inputs corresponds to one of the four quadrants of the maze.

Thank you!

Thank you for playing!

I'm glad you like it! Thank you for playing!

Thank you! I'm glad you enjoyed it!

Thank you!

Thank you!

It's a tough one! The easiest way to solve it is to work backwards.

This person also shows where you have to put the character at each step: Steam Community :: Guide :: A step-to-step sliding puzzle guide手把手教你解滑块拼图

Getting all of the dots can be tricky! The most important thing is to never get a dot you don't have to.

You should be able to start on the bottom-middle left, then go to the top of the screen and get the dots on the two upper rooms, before going back down.

Yep! It came out February 2024, so some YouTubers have played it.

If I were to try to port it to Android, say to a phone screen, the game and control scheme would both have to completely change. It's not clear how to fit all the mazes and make it readable on a smaller screen, and it's also not clear how to translate the control scheme to touch controls.

Thank you!

I'm not interested in licensing this game at the moment.

Thanks for playing!

I'd like to fix this, if I can. What detected my game as a virus?

And how are itch games usually set up?

Thank you for the wonderful feedback! I'm glad you enjoyed the game.

Oh cool! Thanks for telling me about that podcast.

Nicely done!

Thanks!

Did that work? I'm hoping you were able to finish the game!

Look at the shapes of the paths, with the glowing segments.

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You can press "k" to bring the puzzle back onscreen, if it flew offscreen.

I'm working on getting out a fix.


If you're having trouble solving the puzzle itself, I can give you a hint if you like.

(1 edit)

Ah, sorry about that. I will fix that immediately.


You might be able to get it back on screen by pressing k on your keyboard.

Great!

I'm assuming this is on Windows? I'm not 100% sure, but I think there should be an option to "show more", and then you can click "open".

Huh, that's interesting and I didn't know about that.

Still, I think it's worth having as a separate build. Most players won't go to the lengths of custom launch commands.

I'm glad you enjoyed it!

As for the size of the game, I did some optimization on the game's files a while back (mostly switching audio from .wav to .ogg, also deleting some redundant files) and managed to halve the size of the game. That's why it went from 153MB to 71MB!

And thanks for letting me know about that bug. I will add it to my list!

Okay, I've uploaded a GLES2 version. Please let me know how it works!

Huh. I'm in the middle of doing updates, but I wouldn't mind making a GLES2 build, to see if that solves the issue. 

I'll post an experimental build with GLES2 here next week.

RYB comments · Replied to Ally in RYB comments

Nope! But I'm probably going to announce another game in a week or two. Check it out if you don't mind?

RYB comments · Replied to Ally in RYB comments

I'm glad you liked it. Thank you for playing!