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A member registered Jun 20, 2017

Recent community posts

Brightened my day :)

You're right, it has a lot of character. I love the slimy bob that somehow hovers. The party mode was fun to find and the goofy party blower sound that played made me smile. I think I found all secrets, but I'm not sure, as I couldn't figure out how to reach some of the magic posters.

The UI worked well and it felt like it belonged in the game world.

As I think you know, it's a shame that there aren't any real puzzles in the game, aside from that one secret room. All of the levels feel like they are just supposed to be your first introduction to a new mechanic that you couldn't possibly mess up and there is barely any thought required to solve them. I think I would have enjoyed playing more levels with challenging puzzles.

It's a goofy game and I can see why you love it so much. I was going to give you a buck or two for it, but unfortunately you don't have pay-what-you-want enabled. Thanks for sharing Hoverslug with me.

I like the art style. I enjoyed the menu music, but I have to say that the Midnight City cover that you almost certainly don't have the rights to was a bit of a turn-off, so you might want to take that out.

The game is very claustrophobic. I would suggest zooming out a bit, as it is impossible to look ahead with the current setup. This makes fighting enemies frustrating and unsatisfying and also eliminates any desire to move forward - being unable to see anything interesting on the right side of the screen gives me no reason to go there. Your dash ability puts me right at the edge of the screen, making it dangerous to use as I do not know if that will put me right next to an enemy. 

Honestly, the visual scale is plain wrong and it makes your game unfun to play. Zoom out and use more screenspace to show what's to the character's right than what's to his left. Look at games like Metroid and Mario for inspiration.

The world also feels a bit flat, adding parallax scrolling would help give it depth.