Very nice, physics and controls are smooth and the visuals are minimalist and functional. Immersive water noises and fun level design makes this a short but sweet game.
Recent community posts
Hey, this was a fun game! The jump physics felt weird at first before I realised it works as expected coming from a Quake engine, and when the grappling hook came up it felt like the training wheels came off and I could zip up and over islands just momentum. Liking the variety of atmospheres created with limited assets, as well as all the little nooks and crannies where coins are hidden.
Overall great exploration with fun movement, cute graphics and amusing sound effects (blublublub), very good stuff!
Interesting little schmup, nice art and boppin tracks, I can see that with some more time the game could be finished off as a complete toho fangame. The "secondary combat objective" of money for a separate attack was quite cool, would like to see how that could be expanded upon with the way money bags spawn, etc.
This was a fun little game, I enjoyed the dynamic of figuring out the the implied value of items, whilst keeping in mind the preferences of the wacky characters (a bird!?). There was a point where I had to trade down in value to get a more a appropriate item to trade back up in value for Slug's stock, which was very cool.
Only a minor issue in text wrapping past the edges of the box for a few lines of dialogue, otherwise technically sound!
Lovely humour and usage of the LD theme ("Snake Oil" had me chuckle). Overall a short but enjoyable game. Yeehaw!
Hey thanks, glad you enjoyed it!
We didn't get time to iron out much of the gameplay since it was only in a playable state a few hours before the deadline :s
The majority of the game flow was based on roleplay/theory so I'm surpised it came out in a decently working condition tbh. But hey sometimes the first person you talk to is who you're looking for... (but yes noted for later)
I don't know what Higan is but it certainly seems opressive. The enemies have some itneresting interactions, though I'm not sure what to do to avoid the hyperspeed ones other than pray to RNG they spawn far enough away from you. I appreciate that you can go backwards to an extent as well - a neat little mechanic.
The music and sound design, coupled with the movement of the flowers is beautiful, so atmospherically, great work!