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Flan Technique

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A member registered 18 days ago · View creator page →

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Thank you !! Good luck in your new adventure :) tell me what you think about the update

Thanks a lot ! You're helping me a lot lmao. To be fair I didn't see this bug, it's not normal in fact. I'm gonna fix this asap.

Thanks a lot, that means a lot to me! You pointed out most of what got fixed in this game, so thank you for taking the time. And thanks for the kind words about the themes, there's more coming, and I hope you'll enjoy :)

Great idea, it's in! Regulars you haven't served enough yet (compared to your generation) now come back more often, the ones you've already won over show up less, and nobody orders twice in a row anymore. So Mrs Roux should finally leave some room for the Countess. Let me know if the orders feel fairer now or not !

You were right, the stock market was way too strong compared to the businesses. I just pushed an update: there's now a limited number of shares for sale on each stock, a 1% broker fee on every trade, and the risky stocks (Pixipet, Dot.com, Cryptofranc) can drop hard without warning. You can still make money there, but it won't carry the whole empire anymore.

For the curve: reaching the top of the rich list is meant to take a few hours of active play, not a month. Selling and starting again with gold shares speeds things up a lot.

Tell me if you think it's still not enough, I've some other solutions if needed.

Thanks! Version 2.0 is out now, with an ending and five scenarios. Hope you like it. We are still working on the following stuffs, don't hesitate to say if you want us to add something in particular, to improve some points etc. !

Hey dude ! Thanks for the honest summary! You were right. Since then the start is much faster (your first sale of the empire comes about three times sooner), and version 2.0 added an ending, five short alternative scenarios, and the desktop now changes from 1998 to 2012. Curious to hear if it still feels like a grind. Thanks a lot for playing my game !

Hey bro, thanks, this was really useful. You found a real bug: special orders were sized on the oven, not on how much dough you can actually make, so with a big oven they became impossible. They're now based on what your bakery really produces, with a proper deadline. It's live now.

The trough is still the main limit late in a run. That's partly on purpose (it's usually a good moment to hand the bakery down), but I'm keeping an eye on it. Let me knom if you think we could fix more than this !

Thanks for all the feedback! The apprentices are cheaper now and double their output more often (every 25 after 50), and you got your old-timey French music: a little musette waltz. I'm actually looking for some free use playlists to have more than one song, if you have any suggestion... Let me know how it feels now.

Hey mate ! Thanks for playing my game !

You're right about the bells, they were way too loud. I split it: the sound button now has two volume sliders, one for the sounds and one for the music, and the shop bell rings much less often and more quietly. It's already live, you can tell me if something is still broken or wrong.

And fair point on the AI thing. I'm a solo dev and I use an AI to help me code, but I'm the one reading the comments and deciding what to change of course. I do every creative part of the job, and I try to learn more and more about coding but it takes time and I'm very impatient :)