This was probably my shortest playthrough ever :))
flammans
Creator of
Recent community posts
Great work with the sound design. Almost every action in the game has a sound effect, and that’s really cool. Nice to see a minimal interface too. But I felt a bit lost gameplay-wise - I didn’t understand how to get more ammo or what I could really influence besides building those square structures. It was also hard to understand how to build them properly without some kind of guide or tutorial.
This was honestly one of my favorite games I played during the jam. Everything feels really polished - the atmosphere, puzzles, pacing, sound effects, and the whole mirror mechanic. I especially liked how solving each puzzle actually made me feel smart, just like some other people here already mentioned :))
I ended up spending around an hour playing with the mirrors and I don’t regret it at all. The attention to detail was really impressive, especially the way doors and mechanisms react. Great job!

I liked that you added a proper interface and lots of sound effects - even footsteps are included, which is great. Pretty much every action in the game has audio feedback, and that makes the game feel much more alive.
At first I thought the fire braziers on the level were checkpoints and that I would respawn there after falling into the void, but sadly not. In the end, the challenge of reaching the finish was too difficult for me xD
Fun game overall.
The rules were a bit unclear at first. I reached the second level and connected the router with the copier, but after that a loud buzzing sound kept playing constantly. The game could really use some background music too.
The interface looks great though - someone clearly spent time polishing it. I also think the objective on the second level might have a mistake. It says to connect to a monitor, but I could not find one that worked for the task.
Overall, still a fun idea. You can tell a lot of work went into it, and the level design looks nice
I really liked the interface style, and the background music was honestly very good. The whole presentation has a nice cyberpunk vibe to it. Unfortunately, that’s about all I managed to see. I couldn’t create a new game or join an existing one. The game seemed to detect a couple of servers, but no matter what I clicked, nothing really worked
I think the game really needs at least some basic sound effects and a clearer UI, because right now it’s hard to understand what’s happening or what the player is supposed to do. There are some dialogue choices, but I think the game would work much better if you leaned fully into the visual novel style. That approach could make the whole experience feel much more polished and interesting. I was also a bit confused about what the team of three worked on here
It feels like a full game already. I liked that you can play both with friends on the same PC and against AI. The background music was good, and it’s great that you added sound effects for basically everything, though some of them felt a bit too loud at times.
The visual style is nice too. I think the game could maybe use a bit more story or context, but overall it was fun. Nice job
I honestly didn’t really understand the main goal of the game or what I was supposed to do. I found the building system and managed to place something with apples and cobblestone tiles, but the building options are hidden behind a pretty inconvenient menu. Every time I wanted to build something, it felt like I had to press a whole bunch of buttons first.
Still, the game looks interesting if you have half a day to fully figure it out. It’s good that you added UI and sound feedback for actions in the game
This really does feel like a horror game. It looks like you already spent a lot of time on it - the atmosphere is great. I liked that every action has sound feedback, from footsteps to interactions. That adds a lot to the immersion.
I think it could also be cool to place the mansion itself in the main menu scene, so the player immediately gets a better sense of the location before starting the game.
I also liked your approach of replacing the standard UI with handwritten notes. It feels much more authentic and fits the horror style well
I couldn’t fully solve the puzzle, but I did manage to repair the bridge and turn about half the level back into color
The puzzle itself was interesting, though the level felt a bit too big sometimes. Running from lantern to lantern while trying to figure things out started to feel like it took forever
That nice you added a minimal UI and sound effects for the different actions in the game too
Looks pretty interesting visually, especially with the fog of war and the hex-based map. It kinda gave me tabletop strategy game vibes.
I was pretty confused about what to do though, mostly because there doesn’t seem to be a tutorial yet. Some UI hints or a small intro would probably help a lot for new players
