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flammans

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A member registered Mar 08, 2022 · View creator page →

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This was probably my shortest playthrough ever :))

I completely agree, I noticed that too. I just didn’t have enough time to optimize the game properly during the jam, but I’ll definitely work on it later. Thanks a lot for playing my game and for the feedback, I really appreciate it!

Visually the game looks really nice. The interface is pleasant, and I liked the work with the sound effects and VFX. The only problem was that I didn’t really understand how to play, so a tutorial would definitely help if you continue developing this game.

I liked the music you picked for the game and the sound effects too. It’s nice when the game reacts to player actions with sound, and thanks for adding a minimal UI as well. Cool looking scene overall, and the zombies were pretty fun.

Great work with the sound design. Almost every action in the game has a sound effect, and that’s really cool. Nice to see a minimal interface too. But I felt a bit lost gameplay-wise - I didn’t understand how to get more ammo or what I could really influence besides building those square structures. It was also hard to understand how to build them properly without some kind of guide or tutorial.

I think the game might be broken right now, but if you manage to fix it, it looks like it could become something visually interesting.

Visually this was pleasant to look at, and I liked the level design. The world feels interesting, but I was a bit lost and didn’t really know what to do or where to go. A small guide or minimal UI with directions/objectives would help a lot.

This was honestly one of my favorite games I played during the jam. Everything feels really polished - the atmosphere, puzzles, pacing, sound effects, and the whole mirror mechanic. I especially liked how solving each puzzle actually made me feel smart, just like some other people here already mentioned :))

I ended up spending around an hour playing with the mirrors and I don’t regret it at all. The attention to detail was really impressive, especially the way doors and mechanisms react. Great job!

Thanks a lot! Glad you enjoyed it. And yeah, maybe you’re right - this idea could become something bigger than just an endless runner.

Clicking on the words did not seem to do anything, so the game really needs more feedback to show when actions are working. Also, I had to close the game through Task Manager because I could not find a way to exit normally.

The music was good though

I liked the assets you made in Blender - the argonian character looks pretty cool. Could maybe use a bit more work on the arm animations though.

The game is missing some basic things like an exit interface, sound effects, and background music, but overall it was still a fun little project.

Fun retro-style game. The sound effects and background music were really nice, and the interface looked pretty good too. Overall, a cool little project.

I liked that you added a proper interface and lots of sound effects - even footsteps are included, which is great. Pretty much every action in the game has audio feedback, and that makes the game feel much more alive.

At first I thought the fire braziers on the level were checkpoints and that I would respawn there after falling into the void, but sadly not. In the end, the challenge of reaching the finish was too difficult for me xD

Fun game overall.

The rules were a bit unclear at first. I reached the second level and connected the router with the copier, but after that a loud buzzing sound kept playing constantly. The game could really use some background music too.

The interface looks great though - someone clearly spent time polishing it. I also think the objective on the second level might have a mistake. It says to connect to a monitor, but I could not find one that worked for the task.

Overall, still a fun idea. You can tell a lot of work went into it, and the level design looks nice

I really liked the interface style, and the background music was honestly very good. The whole presentation has a nice cyberpunk vibe to it. Unfortunately, that’s about all I managed to see. I couldn’t create a new game or join an existing one. The game seemed to detect a couple of servers, but no matter what I clicked, nothing really worked

I think the game really needs at least some basic sound effects and a clearer UI, because right now it’s hard to understand what’s happening or what the player is supposed to do. There are some dialogue choices, but I think the game would work much better if you leaned fully into the visual novel style. That approach could make the whole experience feel much more polished and interesting. I was also a bit confused about what the team of three worked on here

Yeah, that would be really cool to see in the future. I’d also suggest adding FOV and mouse sensitivity settings, and maybe making the player movement a bit faster too

Cute little game overall, I finished it and it was fun to play. The only thing I really missed was sound effects, but honestly my imagination was adding them every time the pug jumped anyway

Thanks a lot for playing and for the feedback! Glad you enjoyed the neon style and the car skins. Nice to hear you went back for a few more runs to collect more coins too :)

This was fun to play and honestly feels like a full game already, especially with the multiplayer feature. The sound effects and background music were really well done, and the UI looks clean and polished. The core idea is cool too. Great work!

 I liked that you added sound effects and a minimal UI. The gameplay is very straightforward - you only need to press one button, but timing it correctly is the main challenge.

Funny mechanic overall. I could definitely see this becoming a really cool mobile game with some more polish and content

Looks great overall. I really liked the level design and the combat system. It’s also nice that you added background music, sound effects, and a proper UI - it makes the game feel much more complete. Good job.

I didn’t really understand the goal of the game or what I was supposed to do. It would be good to explain that somewhere in the game. I also think the game could use some minimal sound effects to make the gameplay feel more responsive

It feels like a full game already. I liked that you can play both with friends on the same PC and against AI. The background music was good, and it’s great that you added sound effects for basically everything, though some of them felt a bit too loud at times.

The visual style is nice too. I think the game could maybe use a bit more story or context, but overall it was fun. Nice job

I honestly didn’t really understand how to play the game or what the main goal was. No matter what I pressed, I mostly just heard the robot’s squeaky voice. But it’s cool that you added sound feedback, and I think you did a really nice job with the fonts and overall text style

I didn’t really understand how to play the game - it feels like it needs a bit more guidance or instructions. But it’s nice that you added a minimal UI, sound feedback for all the actions, and background music. That helped make the game feel more complete.

I honestly didn’t really understand the main goal of the game or what I was supposed to do. I found the building system and managed to place something with apples and cobblestone tiles, but the building options are hidden behind a pretty inconvenient menu. Every time I wanted to build something, it felt like I had to press a whole bunch of buttons first.

Still, the game looks interesting if you have half a day to fully figure it out. It’s good that you added UI and sound feedback for actions in the game

I honestly didn’t really understand the gameplay, and I wasn’t sure if there was something to do after the crypt area. Maybe the game could use a bit more guidance or progression explanation

This really does feel like a horror game. It looks like you already spent a lot of time on it - the atmosphere is great. I liked that every action has sound feedback, from footsteps to interactions. That adds a lot to the immersion.

I think it could also be cool to place the mansion itself in the main menu scene, so the player immediately gets a better sense of the location before starting the game.

I also liked your approach of replacing the standard UI with handwritten notes. It feels much more authentic and fits the horror style well

I liked the visuals and the sound design. The whole game has a nice atmosphere. It would also be cool to add a visual glitch effect like in GeForce Now when packet loss gets really bad - I think that would fit the theme perfectly

I couldn’t fully solve the puzzle, but I did manage to repair the bridge and turn about half the level back into color 

The puzzle itself was interesting, though the level felt a bit too big sometimes. Running from lantern to lantern while trying to figure things out started to feel like it took forever 

That nice you added a minimal UI and sound effects for the different actions in the game too

Cool level design with the character, I liked that part 

The sudden switch to a Flappy Bird style section wasn’t really my thing though. 

I think the game could also use more sound effects and some background music

Awesome little platformer 

I liked it, but it really could use some music and sound effects

Pretty fun little horror game honestly. It already feels more like a full game than just a quick jam prototype

Funny and pretty unusual game honestly, I liked the gameplay. I could actually see this becoming a full game with a story behind it

I also liked that you added sound effects for the player actions, plus background music and a simple UI. The level/environment you used for the game looked nice too

Funny little game 

I’d love to see more sound effects for different actions, and maybe a bit more explanation on how to play. I figured it out pretty quickly, but people who aren’t familiar with DNA stuff might get confused at first

Thanks :))  Glad you enjoyed it, and yeah, upgrades/shop stuff is something I’d like to add in the future too 

Looks pretty interesting visually, especially with the fog of war and the hex-based map. It kinda gave me tabletop strategy game vibes.

I was pretty confused about what to do though, mostly because there doesn’t seem to be a tutorial yet. Some UI hints or a small intro would probably help a lot for new players 

Interesting puzzle idea. Took me a bit to understand at first, but it’s a pretty clever mechanic