I think the game really needs at least some basic sound effects and a clearer UI, because right now it’s hard to understand what’s happening or what the player is supposed to do. There are some dialogue choices, but I think the game would work much better if you leaned fully into the visual novel style. That approach could make the whole experience feel much more polished and interesting. I was also a bit confused about what the team of three worked on here
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Thank you for your feedback! We will make sure to incorporate it into our next game. As for your confusion about what you're supposed to do, you're supposed to fill the love meter so that the player impresses his date, but we'll try to add a tutorial in our next game. We realized mid-development that a randomized choice-based game wouldn't work, but we didn't have enough time to change it into a visual novel. I did most of the programming, one of my teammates worked on the girl model, the main menu, and did some programming. My other teammate unfortunately wasn't able to contribute much, as he joined our team pretty late, but he was still very helpful in pointing out flaws with our ideas.