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flameri407

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A member registered Jul 07, 2025 · View creator page →

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Yes. 'Destroyed' Is the correct terminology. In my actual games I tend to use "Defeated" because it feels more accurate for units that left the battlefield from a Rout.

Overall a good concept for a mission, but you lost some points for Rules Clarity from me for a few reasons:
- You refer to gaining 3VP for 'seizing the enemy deployment zone', but no rules for how one would do that
- The Objectives Fight Back!! rule does not give instruction. While one can infer that there is supposed to be a die roll to see what the objective does, it does not specify when in the round the dice is/are rolled, how many dice, or which objective activates. It could be interrupted as if any one of the objectives is occupied, you roll one dice apply the relevant effect to all the objectives, even ones not occupied.

While not a clarity thing, there is also the following balance concern:

- The designation of commander to any unit is problematic, as it allows someone to designate a cheap, disposable unit, and allow them to die to the plant, thereby denying 3 VP.

Yea, there was a earlier iteration where the unit set aside was also deployed, and then only popped out once it was destroyed, Currently the "Emergency Medicine" rule. But playtest ran into issues with the unit not dying, and the missions main rule never triggering.

Thanks!

Thanks. Looks like i did forget to include language requiring the unit to be deployed on the 4th round. A future draft would also likely be changed to gaining VP if your cloned unit is on/near an objective/cylinder. Forcing it to be active in the fight.