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Overall a good concept for a mission, but you lost some points for Rules Clarity from me for a few reasons:
- You refer to gaining 3VP for 'seizing the enemy deployment zone', but no rules for how one would do that
- The Objectives Fight Back!! rule does not give instruction. While one can infer that there is supposed to be a die roll to see what the objective does, it does not specify when in the round the dice is/are rolled, how many dice, or which objective activates. It could be interrupted as if any one of the objectives is occupied, you roll one dice apply the relevant effect to all the objectives, even ones not occupied.

While not a clarity thing, there is also the following balance concern:

- The designation of commander to any unit is problematic, as it allows someone to designate a cheap, disposable unit, and allow them to die to the plant, thereby denying 3 VP.

That is a very good point.  I should have put it at the end of the round.  That was an oversight from me.

As to seizing the deployment zone, I intended it to be one of your models alone there versus no opponent models there.  It is basically capture the flag of a sort.  It keeps people from using that low value commander that you point out.