interesting concept
funny bug: you can cancel enemy attacks if you mash Z between turns
mima's attacks overwrite her own debuffs and the attack debuff doesn't seem to affect damage much from what I could tell so prioritize DPS and focus fire to win
Funny game. I think I took too long to consciously grasp how attack direction worked even after watching the playthrough to get past the ice cave accidentally, then I ran into the fairy and realized I was missing something more than just rebounding. At least by the last level I had jumping down pretty well, aiming for the middle of the arc.

Spent my night beating this with a neutral and then pure ending on Easier mode. It was a neat fun challenge, and it turns out tipping the scales is worth the warning the description alludes to both in story and gameplay.
Suwako fumo gave me the most trouble to dodge, conversely the easiest boss for me was usually Tewi fumo because you can hang around the side of the room with constant DPS, but even normal enemy rooms were a threat if played sloppily which is true to the theme I suppose, I don't think I was really conscious enough to try to focus through all of that. The fumos are particularly helpful upgrade shields once you get them rolling, though Flandre is an exception for that role.
I got stuck in a narrow corner corridor once that I couldn't get out of. Fortunately it was the very second room of the game.
> - Yup, the text is already pretty long, but should I change the descriptions so that it's more clear?
I wouldn't mind either way since the blessings weren't usually a huge deal, but maybe clarifying 'doesn't stack with itself/multiple uses' could help clear up what I assumed.
I'm not too opinionated on the Leila moment either since it felt like one of those things that would lead to an inevitable end anyway and was memorable to see it in action, at least.
More informed run 2 thoughts, ending on wave 31:
- My goal here was to beat my past record of 14 and maybe hit the next milestone of 20.
- This game does run better in Chrome than Firefox as per the performance link.
- I did notice the treasure chests more this run, though at some point they did disappear again but the down arrow on their spot can be noticed.
- I took Hector/Erk/Priscilla/Ninian this run. I was pretty pleased with Hector and Erk for the most part, Erk scaled the highest again and took most of the statboosters, but Hector had pretty much first dibs for the other EXP shards. Erk seems to have pretty solid growths all round and his red->green colour matchup into Nergal and Limstella is particularly appreciated, and if he can take a hit then he can usually win 1v1 duels thanks to Finishing Blow's +50% Atk scaling.
- Ninian's +Mov/Spd dance makes Hector more maneuverable in particular and its buff seems to last 2 turns. There is EXP dropoff but it's pretty free to use EXP on her, not that she gains much Attack but she can work as a Res tank.
- Priscilla ended up dying first to a stray cavalry effective tome horse. On wave 17 I replaced her with a Heath (lv.12, I assume the same as Ninian as my lowest level) who did not scale or accomplish much but I wanted to have a 3 move wyvern. He managed to do some clutch chip at times.
- My run was looking pretty precarious on the wave 25-30 stretch as people started dying, but I got the pirate ship map that let me kite around a bridge with solo Erk for a while longer. On wave 28 I was up against a troubadour and a sword general and handily tanked the former and had no risk against the latter.
- Heath ended up dying in an attempt to bodyblock for Erk. Or he would have been blocking if he was closer, but the knight ended up killing Heath anyway instead of Erk given the opportunity.
- A Leila OHKOed Hector (43 HP% chance) with Lethality (doing 999 damage). I was trying to go for boxing her in and thought Hector could take the hits. 1-2 range does throw me off when it comes up as it's otherwise pretty true to early FEH.
- Ninian was sacrificed on wave 27 to take a 1-2 range thief hit while Erk killed a flier up top with the Dancer's Veil I had just bought. I ended up using an +Atk blessing to OHKO an archer and then all my last blessings to double and kill the last flier.
- Wave 30 was just Nergal and a green wyvern. Erk tanked Nergal easily but I had to facetank the wyvern and heal a few times.
- Wave 31 took me to the snow map against several mounts. I got a couple kills from sitting in the corner as they approached, but then the fliers got Erk through the walls.
A few clarifications I want to note:
- Despite Lloyd's Light Brand description claiming it's a magic sword that hits Res, it hits on Def at 1-range and Res at 2-range, as Ninian can attest to by facetanking him. She did at least avoid getting doubled.
- Blessings say in their descriptions that they don't stack, which I assumed was across all blessings, but multiple different blessings do seem to stack stats so I guess it's just for duplicate blessings. This saved my run when I thought it was over and used all my blessings and found out that I managed to get enough speed to double the last flier on the map on wave 27.
First impressions: (crossposted from reddit)
My initial blind run got to wave 14. I took Hector/Erk/Pent/Farina for the balance and variety. Farina died early on, and I didn't realize you needed an item to use specials/Bolting (which I didn't end up spending on), so my main carries ended up being Hector and Erk, and I ended up just statboosting Erk mostly because of his range and finishing blow (+50% atk when the opponent is missing HP, more scary when it showed up on an enemy). In hindsight I would probably have started with a healer for my team instead with how I was usually buying 3 vulneraries to keep HP up each round. In the end the last round only had 2 enemies vs. solo Erk, but in the end I was checkmated by a Distant Counter blue wyvern with no heals left. There was also a Harken but his Brave Sword ended up doing 0 damage to Erk thanks to its -20% attack debuff on initiation.
I noticed that chests were mentioned, but I think I only saw one appear on the first round? That or the graphics may not have loaded properly afterwards. I'll probably have to play again to see how that works fully.
Overall as others said, a fun experience reminiscent of early FEH and I like how you've incorporated several of its skills as simple singular 'weapons'. Being able to see all stats in the UI at a glance with each enemy being a unique class is also helpful.