So cool.
fivetwentysix
Creator of
Recent community posts
i like the art and everything - but playing it and having to read and learn all these mechanics sort of lost me. i think you need to force the player to learn the mechanic before you assume the player knows what the mechanic is.
if i cant figure it out, most people wont, i’ve been gaming for 35 years.
I’m not sure what the game is. Is there an objective - also the interface and having to click all these things in the panel wasn’t my thing. Why not just use keyboard shortcuts. I also couldn’t figure out the objective, I pulled the lever and I was expecting something to happen. I gave it one more try, found a capsule and saved it but then what?
My first game ever, this was a lot of fun. For this jam I learned Godot from scratch, I did not have time to make any art that I wanted for the game so I relied on gdshaders to make a grid that glows using the WorldEffect node and emissions and a little bit of math and just used whatever Godot gave me out of the box.
Because it's my first game, I kept the concept dead simple to meet the theme so that I could execute it to the best of my ability and polish it as much as I could.
Paired with an AI agent for most of this but mostly as an assistant and not as a code writer, I did everything purely in Godot's editor. For the music and art it was produced with AI.
