Yeah, I kinda gave up on this game couple weeks into the jam... Next time hopefully it will be better. Thanks for trying the game though
fishhappy123
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Hey there, I have a hopefully simple question for clarification of something that YOU said.
It says and I quote
Must be made during the jam (prep allowed).
When you say that, what does the "(prep allowed)" mean?
Does it mean that I can prep models before hand? For example, make a lighthouse, or make a collection of sounds and ambience?
If so, to what extent can i use this power?
Can i make a character controller before hand? Can I make a full enemy ai? can I pre-make a whole game, and just proclaim that it was my prep?
Thank you for your time.
This game is an enjoyable experience. I personally enjoy factory games most when i either am calculating production rates, or decorating my factory. I understand this is still in development, but i hope for everyone's sake you add in production numbers (Input/output rates). This game doesn't strike me as the "decorate your factory" type, like satisfactory, it falls more inline with Factorio or DSP, which is great! The gameplay though gets boring after a little, as I speak I am waiting to produce the satellites, I only got to setting up a single manufacturer. Now while that is my fault, its also impart to how repetitive it gets without anything to break up the monotony. I'm not saying you need to go all out and add enemies, that just doesn't feel like where you want your game to go (unless it is), but just adding in something simple or occasional, like random events. there could be meteor strikes or something, just something to break up the repetitiveness. Some Q.O.L features would also really elevate the game alot. Things such as quick placing belts where you just click and drag, or production rates, as already stated. However, this game was an enjoyable experience and im excited to see where you take it from here. Thank you
Wow , just wow. Its bean a while since i last played, and i must say, it hasnt changed a bit. The ambience youve set is... getting there. Its dark, but maybe to dark. you hear your own footsteps, but thats it, the suspence is lost if theres no other sounds. the Camera is way to low a FOV, its like looking down the barrel of a gun the whole time. The gameplay leaves some to be desired, the whole game revolves around planting wheat to buy a bus ticket. the excecution of this idea was rather poor, you sit for a while, waiting to get something like 40 wheat, and it takes forever to grow wheat. I found a bug where you can plant multiples times in a single plot and just spam the plant button. Even with that the games feels to slow. When you do finally get the wheat for the ticket, thats when your faced with the only scare in the game, its not really even a scare. your "chased" by a guy with glowy eyes. Theres no sound to it, its silent, and when running to the bus bench, which its really unclear youv gotta do that, you can hardly tell if your going the right way. I hope this comment is taken as constructive critisism and that in your next game you can acheive that bar we all would like to see you hit. Good luck
My discord is Fishhappy123
SO I have this idea. It's where your a human, but just you'll just have the animal ears and tail, and you'll have a collar, so pretty much cat features on a human, I know but hang with me, and you roam through this magical mystical land killing most things insight. It's gonna be a metroidvania focused fever dreamish place. Imagine silksong but worse, with a twist on it hopefully. And well, I suck at art. All of it horrible, same with programming but more so art. And I was wondering if you could help me. I would need many things, the player, platforms, enemies. If i do end up selling this for money, then i would give you half of it, and your name in the credits. I WILL HELP YOU IF YOU HELP ME, or try to lol. If you feel interested in your free time, just contact me through itch.io or discord. There will be more info if you do also. If not, that's ok too. This is the current look, please help.


