Thank you so much! I am glad you enjoy it!
Fish Davidson
Creator of
Recent community posts
I think they might have been referring to the first multiple choice where you selected between a rusty door, a lamplight, or a multi-tool. I didn't see anything where the choice of feature came up later in play. It seems like there are a lot of mechanics that need more context and fleshing out; it's an interesting concept with some potential, but in its current form, I had trouble crafting a meaningful narrative in my playthrough.
I really the island-building component of the game and I'm looking forward to trying it out! The issue I was experiencing earlier with the PDF looks like it was related to the way Firefox rendered the file, because other apps load it fine. Not sure if this is just an issue with my PDF viewer or what, but the second page doesn't have anything on it other than the section about what the Queens represent, but the promo images on the project page show other text in addition to the stuff about Queen cards.
Hey there; just read through The Mariner and I like it! How did you decide to base your game on the poem? Completely coincidentally, I also made a Wretched & Alone game about despair on open water. I've got some community copies available if you want to check it out. It's called "The Final Voyage of the Edmund Fitzgerald."










