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Fish Davidson

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A member registered Jun 13, 2020 · View creator page →

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Thank you so much! I am glad you enjoy it!

The article links for the 2024 entries are broken, but searching for them on the page pulls them up (2025 seems fine, though)

Good stuff in here!

For those of us without Affinity, what typefaces are used in the templates? And are there any branding images that are recommended for use, like a sticker that says "made for an Infinity of Ships"?

https://fishdavidson.itch.io/in-the-black

I have a project I would like to include in the jam, but was unable to submit it because itch was down for about 10 minutes right at the deadline. Is there any way I can get my game included in the jam after the fact?

Thanks! I'm working on an expanded version that fleshes out the world a little bit and has more quest hooks and NPCs that had to get cut to fit within the page count requirements for the Appx N jam. I really enjoyed working on this project, so I'm glad someone else enjoyed reading it :)

Is there a theme for this bundle's submissions, and if not, can we add games we've previously published to it?

Thank you for creating this! I know I'm late to the party, but is there a preview document available for the Depths book yet? This world is so cool!

I think they might have been referring to the first multiple choice where you selected between a rusty door, a lamplight, or a multi-tool. I didn't see anything where the choice of feature came up later in play. It seems like there are a lot of mechanics that need more context and fleshing out; it's an interesting concept with some potential, but in its current form, I had trouble crafting a meaningful narrative in my playthrough.

I really like the idea of this game, but I have a question about combat. How do you determine if a shot hits? And how do I know when the duel is over?

Looks really cool, but I have a question: should it be roll 2d6 to determine the starting area, since you can't roll a 12 with just one d6?

I love the typography and how easy to use the rules are!

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I really the island-building component of the game and I'm looking forward to trying it out! The issue I was experiencing earlier with the PDF looks like it was related to the way Firefox rendered the file, because other apps load it fine. Not sure if this is just an issue with my PDF viewer or what, but the second page doesn't have anything on it other than the section about what the Queens represent, but the promo images on the project page show other text in addition to the stuff about Queen cards.

I wasn't familiar with Warlock's Rules of Order prior to seeing them in this jam. When I looked them up, I could find a few mentions of them, but no information about the story behind them. Anybody know more about how they originated?

I appreciate you pushing back the deadline for this project. Although I'm on track to finish my project before the original end date, it's nice to have a little bit more room just in case things take extra time.

I love this addition! It's a better, more chaotic way to accomplish the same goal. Thanks so much!

Hey there; just read through The Mariner and I like it! How did you decide to base your game on the poem? Completely coincidentally, I also made a Wretched & Alone game about despair on open water. I've got some community copies available if you want to check it out. It's called "The Final Voyage of the Edmund Fitzgerald."

I liked how you were able to integrated inspiration from House of Leaves into the Wretched and Alone framework. It works well!

Another typo in the same section (Win Conditions, pg 9), the last sentence in that section should "or alter the chances" instead of "or atler the chances" This is a great document, though, and I'm glad you made it!

There is some real power here. Good job!