If I may make a suggestion, perhaps you should spread out the packs more. I think part of the reason he gets burnt out is he gets sent packs of like 20 games every week and he has to go through all 20 all at once. If he instead did packs of say, 10 games every week or every other week, it might alleviate the burn out even if it takes longer to get through. This would also allow room for him to get addicted to a particular game for 20 minutes and still avoid shafting other games.
Considering that the only "prize" for these jams is getting shown on stream for 5 minutes, I think we should look for solutions to include as many games as possible rather than start excluding them. Just my thoughts.
Fireshock20
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You're right, ultimately the judges do pick whatever they want to send Vinny, and Vinny has no idea about the itch.io scores. It just kinda peeves me seeing the way the automated scores are handled because it makes my game much harder to find on itch.io itself even if it scored well from the people who played it (unless you sort by audio, in which case we're on page 2). Thankfully, the judges seem to include a couple of the lower ranked games in the packs instead of just the high ranking ones, so it hopefully may still get shown on stream. 🤞
I made a similar mistake, I think more people would've played and rated ours if I had been able to make a web build. Unfortunately, I wanted to try Unity's HD renderer, and found out too late it can't publish to WebGL, so I would've had to rebuild all of the graphics and shaders to do that.
Thanks for holding this again! I got a chance to make a proper game with a team after I didn't have as much time for it last year. There were a lot more submissions this year, looking forward to checking out more of them and seeing them on stream!
For next year, I don't know if there's a way to make it so the game ratings aren't adjusted on a curve, because it feels like my game got punished hard by not as many people rating it. The raw score I got from people who played and the judges was actually really good, but after it was "adjusted" by the average number of ratings it went way down. Maybe make it so only the judge ratings count in the final score so it isn't weighed off of one game getting 35 ratings and another getting 10? Just a thought, I know it's all just for fun anyway!
Very interesting little RPG-esque game. I liked the character switching mechanic affecting the way they see the world. The visuals and creativity are very strong there, and the "duck world" was a good use of the duck theme. For things to improve on, I felt that the audio could've been more varied than just ambience and there could have been more sound effects. I also felt that every minigame was too simple and not really a "puzzle," but that's probably due to the game jam's time constraints. Add more depth to the gameplay and it's sure to be a hit.
Might be too late, but I could use some more ratings on my entry before voting ends today: https://fireshock20.itch.io/the-grey-leno-show-live
Let me know if you played it and I'll play yours.
Sure, I thought that joke would be fine since I took it from Vinny's Best of Grey Leno video: https://youtu.be/VzNDmsiiX1A?t=877
But if all I need to do is remove his last name I'll get on that. There shouldn't be anything else controversial, but here's a list of the possible jokes in the "Celebrity" category. There's only 4 and I think the rest should be fine as they're also from Vinny's videos, otherwise let me know if anything else needs to be changed.
Hello, I'm a semi-professional jack of all trades game dev. I was thinking about doing another solo project this year but last year I got some feedback that I could've used more music and sound effects. It's a bit last minute but if you still need someone to work with, I'd be happy to work with you.
@fireshock
Hi, I tried to submit mine before the deadline and I thought it went through, but I don't see it in the list of submissions so I wonder if I did it wrong. Mine is here: https://fireshock20.itch.io/cartridge-tilt

