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firekraker51

3
Posts
A member registered Aug 09, 2019

Recent community posts

Impressive job for your first game jam! 

Yes, I think both of those additions would definitely improve the game and make for a more intuitive experience. The UI indicator for the goals would be less necessary if you could see the whole map (and therefore all available goals in the level) with a zoom out key, but still wouldn't be a bad addition in my opinion.

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This is the most polished take on the theme I've seen in the game jam so far, when taken literally (i.e. as two items actually joined together). The platforming and rope physics were very well done. That said, where this game shines is in its level design, and ability to teach the player each new mechanic smoothly and organically. The game felt great to play, and fun throughout. Great job!

One criticism is that it was a little unclear at times whether you would need to reach the blue goal, the orange goal, or both in a level, and potentially a way to see more of the level (e.g. increased FOV on button press?) might go a long way in enabling the player to plan out their approach more effectively.

Super wholesome take on the theme, and lovely vibes in general! Favourite touches were the double jump animation (so satisfying!) and the music. Probably had one of the best-feeling jumps out of the games I've played in this game jam so far (that arc is hard to get right), and the tutorial for the controls and mechanics was extremely well done. 10/10 very cozy experience, would recommend.