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This is the most polished take on the theme I've seen in the game jam so far, when taken literally (i.e. as two items actually joined together). The platforming and rope physics were very well done. That said, where this game shines is in its level design, and ability to teach the player each new mechanic smoothly and organically. The game felt great to play, and fun throughout. Great job!

One criticism is that it was a little unclear at times whether you would need to reach the blue goal, the orange goal, or both in a level, and potentially a way to see more of the level (e.g. increased FOV on button press?) might go a long way in enabling the player to plan out their approach more effectively.

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Wow, this is very high praise! This is our first game jam, but we take games seriously, so this means a lot to us. 

I agree with you that there could be more clarity as to where the player should be headed starting out in a level. What do you think about a zoom in / out button, maybe Z, that could show the entire map, but then once you start moving it zooms back in automatically?

Also, how about a UI in the top right corner which shows the goals: blue goal, orange goal, or both. Not the location of those goals, just that those are the goals in the given level.

Thanks for playing and for the detailed feedback!

(+1)

Impressive job for your first game jam! 

Yes, I think both of those additions would definitely improve the game and make for a more intuitive experience. The UI indicator for the goals would be less necessary if you could see the whole map (and therefore all available goals in the level) with a zoom out key, but still wouldn't be a bad addition in my opinion.