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Fireking1111

21
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12
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3
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A member registered Nov 30, 2022 · View creator page →

Creator of

Recent community posts

Pretty cool game. I think it would benefit greatly if there was a more clear story behind it, and the movement was a little frustrating sometimes. Other than that, nice job!

I feel like if there was a cool objective and a little more polished, it could be a cool game. The visuals and audio was nice!

I really like the concept and the idea. I think that the post-processing effects was a little much though. Other than that, well done!

Its a really cool game! The atmosphere is great and it seems very polished. Nice job! I will say tho, it was quite hard to know what to do, both how to find the artifact and what to do when there is a monster nearby. I think some visual cue on where the monster is and if its approaching would be good

Nice game! It was a bit hard to figure out what to do, and where to do it, but it has some good potential. 

Thanks! And your not bad, the game is just unreasonably hard

Thank you! You certainly got further than I ever did :)

Thank you! Yea, maybe fewer tiles would make it easier?

Thank you!

Thank you! I appreciate it! If I had more time I would probably have changed so that the fail condition is harder to reach, perhaps by allowing a certain number of "dead" tiles. Let me know if you beat it though!

Im starting to think noone is part of that 0.00001%. Glad you liked it though!

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Thanks! Glad you liked it

Thank you very much!

Thank you!

Thank you!

Thank you for your kind feedback. I agree about the tune not being very "bossy" but I didn't find a good way to fix it. I will definitely participate in Tune Jams in the future, but if you want to you can always check out a song I made with a winter feel a while back: 

Very nice game! Could have some more variation with the enemies, weapons etc, but of course the jam was only 3 days. Well done!

Thank you!

Thank you! The manual pop mechanic was implemented as a way to sacrifice a life to push objects away without having to hit an object. Currently it does not fill a purpose, but maybe it would if more complex objects started falling down.

Thank you! I agree about the score counter interrupting the gameplay, making it smaller and lower opacity would probably help.

Thank you!