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FireInFox Studios

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A member registered Apr 29, 2020 · View creator page →

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Game developers and simulation creators! Are you tired of wrestling with complex road systems that don't look or behave realistically? I'm excited to share LaneGraph - a powerful, lightweight lane-based navigation system that will transform how you create road networks in Unity.

See for yourself why developers are switching to LaneGraph for their road network needs: [Unity Asset Store]

Why LaneGraph is a game-changer:

  • True lane-based pathfinding - Stop treating roads as simple paths and give each lane proper behavior
  • Blazing fast performance using Bounding Volume Hierarchy and optimized A* pathfinding
  • Intuitive editor tools that make complex road design simple
  • Built for real-world road complexity: intersections, merges, splits, lane changes, and traffic signals
  • Runtime API for dynamic vehicle behavior and navigation

Whether you're building racing games, city simulators, autonomous vehicle systems, or any project requiring realistic roads - LaneGraph delivers the tools you need without the performance overhead.

What sets LaneGraph apart:

LaneGraph treats individual lanes as first-class citizens in your road network. This fundamental difference enables significantly more realistic traffic patterns and opens possibilities that traditional waypoint systems simply can't match.

Special launch discount available now! Get started with LaneGraph today and take your road systems to the next level.