An introduction to my side project and my desire to have a better firefighting game and taking some of the best parts of other similar games. I'm making this dev log since there's some stuff I'm working on that I think is cool and I hope others will also think it's cool plus it helps push me if I'm reporting my progress somewhere. Understand a lot of what I'll be showing is very early looking or as I like to say "programmer" designed. I am a solo dev primarily a gameplay programmer and all the systems I show are made by myself. in some rare cases there are models which are purchased such as vehicles as to help myself work on those types of features with stand-ins. I'd like to replace them one day. also, I personally am not a firefighter so some information and data is extrapolated and could be wrong or could just be temporary.
Fireground is intended to be a multiplayer firefighting game that focuses on being a sim more so than an arcady approach to the subject. while firefighting itself will be a focus at a later point the plan is to make it in a more modular sense. starting with medical and rescue related features as statistics show around 64% of all calls are medical related and only about 4% of calls are fire related. this in no way means it won't be a big part of the project in the future it's just not a current priority. plus, I need other features first and medical stuff just lines up with that.
Current work is on the core systems needed for the simulation to work and function effectively. The project is quite early so a lot of backend work is being done for systems such as interactions, dispatch, multiplayer, etc.
Some current features include:
Role Based Multiplayer Slots (UI Rework is planned)
Players will select their role and perform the tasks associated with that role. Each role is a part of an overall unit and then a station.
Medical System - First Iteration (Early "Programmer UI")
The Medical system is quite early as its very complex and goes hand in hand with the inventory system. it's similar to systems like ACE from Arma 3. The plan is for depth in the medical system while also not offering surgery level interaction as its designed for in field medical care to prep for transport to a medical facility, so MARCH is the focus. also, side note don't ask how this got networked it was not fun.
Computer Aided Dispatch System
The Dispatch system has had a lot of work done recently as I believe its core to how calls will be done and handled and allows it to be handled dynamically. Units can login to the system using generated logins per unit. they can set their status and attach to calls. the computer backend tracks logged in users so staying logged in you can leave it open for another person to use. also alerts and notification are pushed to the logged in terminal. currently the UI is Fullscreen but is planned to become inworld. more features are planned.
There is more stuff that I'm not quite ready to show but for now this is a quick look at the project ill post updates as more features come about. if you have any questions, feel free to ask them.
Fire4020
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