If anything impressed me about this demo and made me absolutely sure this game will be amazing when it releases in full, with all it's planned polished biomes, it's the slopes. I don't usually see sloped blocks in games, but how it's done near the water is really neat. I also like the opportunities the character creator provides, though it is a bit hard to understand at the moment.
Anyways, here are some bugs and such that I noticed while playing, I assumed that many things were placeholders, but I decided to report as much as possible just in case:
*I was on a 1920x1080 resolution while playing, in case that makes a difference anywhere
Before playing:
- game starts not in fullscreen(a little sliver at the bottom of the monitor is not game screen)
- settings is not able to be selected from main menu
- icons for Itch.io, Patreon, and Deviantart are slightly cutoff
Character Creator:
- there should be an exit button on character creator to get back to the main menu
- while most sprites are self-explanatory, some sprites (namely drink while sitting and sleep at table) seem to cut off the characters parts(mostly legs) a little. It probably looks normal in game, though I couldn't find any usable tables or drinks. It would be nice to see an example table or drink, to see what is supposed to be happening.
- in character creator, some items have a color selector associated with them despite not being able to change colors
- The items are: the entire unders category, the Boater Hat 2, Floppy 2, all shroom hats EXCEPT for the shroomble and finally the strawhat
- There are two strawhats both named "strawhat", rather than the non-colorable one geeting the "strawhat 2" treatment like most other duplicate hats
- some of the unders category are extensions to items in the neckwear category, such as the mantled and plain cloak, whereas nearly every other unders is an extension to the overs category's animal items. It's messed up a bit though, as often the unders aren't able to take augmented colors, and appear instead as the default pink. There's also no point in separating between plain or mantled cloaks, because without the mantle they have the same sprite. It would be more intuitive if unders instead appeared as togglables when their relative overs/neckwear was worn. Especially since only one unders can be worn at once.
- as for the unders' lamia tail, it also cannot change color, and would make more sense to combine it with Lt. dan from the body section, as those two are clearly supposed to go together.
- using the export button causes the menu beneath the player portrait to get messed up
- when using the lamia tail, some other categories such as socks, shoes, and bottoms should be disabled, as they are obviously not meant to be worn when legs are no more.
Inventory:
- in hotbar slots, the red line around non-selected item slot is slightly visible when the slot is green selected
- in book inventory, all slots are offset a little from the description of the slot
- in book inventory, flipping the pages would be more interesting if each slot were numbered, so going to a higher number would mean consistently flipping the page forwards, and going lower would mean backwards
- when changing controls via the book, the controls won't actually change. While it says RMB(right mouse button) is the new interact control, E remains the interact control. This is true for keyboard as well.
Gameplay:
- though enemies can deal damage, they cannot kill, and health being at 0 changes nothing
- pickup radius is too small, and it's sometimes hard to get items even when standing super close
- there's currently a softlock by going left into the other map. It seems impossible to head back to the starting area.
- there is a softlock caused by not having an axe/throwing away the axe. There should be at least one other relatively easy way to get sticks other than with an axe, so as to not lose lots of progress if one is lost
- items collected and in the inventory should always have descriptions when hovered over, not just the craftable items. I want to know what exactly I'm looking at and what it does
- there should be a character changer place in-game to change character looks at, in case of regret made at character creation



