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Fire-Dancer

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A member registered Sep 04, 2023 · View creator page →

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If anything impressed me about this demo and made me absolutely sure this game will be amazing when it releases in full, with all it's planned polished biomes, it's the slopes. I don't usually see sloped blocks in games, but how it's done near the water is really neat. I also like the opportunities the character creator provides, though it is a bit hard to understand at the moment.


Anyways, here are some bugs and such that I noticed while playing, I assumed that many things were placeholders, but I decided to report as much as possible just in case:

*I was on a 1920x1080 resolution while playing, in case that makes a difference anywhere


Before playing:

- game starts not in fullscreen(a little sliver at the bottom of the monitor is not game screen)

- settings is not able to be selected from main menu

- icons for Itch.io, Patreon, and Deviantart are slightly cutoff


Character Creator:

- there should be an exit button on character creator to get back to the main menu

- while most sprites are self-explanatory, some sprites (namely drink while sitting and sleep at table) seem to cut off the characters parts(mostly legs) a little. It probably looks normal in game, though I couldn't find any usable tables or drinks. It would be nice to see an example table or drink, to see what is supposed to be happening.

- in character creator, some items have a color selector associated with them despite not being able to change colors

  - The items are: the entire unders category, the Boater Hat 2, Floppy 2, all shroom hats EXCEPT for the shroomble and finally the strawhat

    - There are two strawhats both named "strawhat", rather than the non-colorable one geeting the "strawhat 2" treatment like most other duplicate hats

- some of the unders category are extensions to items in the neckwear category, such as the mantled and plain cloak, whereas nearly every other unders is an extension to the overs category's animal items. It's messed up a bit though, as often the unders aren't able to take augmented colors, and appear instead as the default pink. There's also no point in separating between plain or mantled cloaks, because without the mantle they have the same sprite. It would be more intuitive if unders instead appeared as togglables when their relative overs/neckwear was worn. Especially since only one unders can be worn at once.

- as for the unders' lamia tail, it also cannot change color, and would make more sense to combine it with Lt. dan from the body section, as those two are clearly supposed to go together.

- using the export button causes the menu beneath the player portrait to get messed up

- when using the lamia tail, some other categories such as socks, shoes, and bottoms should be disabled, as they are obviously not meant to be worn when legs are no more.


Inventory:

- in hotbar slots, the red line around non-selected item slot is slightly visible when the slot is green selected

- in book inventory, all slots are offset a little from the description of the slot

- in book inventory, flipping the pages would be more interesting if each slot were numbered, so going to a higher number would mean consistently flipping the page forwards, and going lower would mean backwards

- when changing controls via the book, the controls won't actually change. While it says RMB(right mouse button) is the new interact control, E remains the interact control. This is true for keyboard as well.


Gameplay:

- though enemies can deal damage, they cannot kill, and health being at 0 changes nothing

- pickup radius is too small, and it's sometimes hard to get items even when standing super close

- there's currently a softlock by going left into the other map. It seems impossible to head back to the starting area.

- there is a softlock caused by not having an axe/throwing away the axe. There should be at least one other relatively easy way to get sticks other than with an axe, so as to not lose lots of progress if one is lost

- items collected and in the inventory should always have descriptions when hovered over, not just the craftable items. I want to know what exactly I'm looking at and what it does

- there should be a character changer place in-game to change character looks at, in case of regret made at character creation

Update day has arrived, Going to check this out immediately! Oh, and does "update .1" mean this will be a full-fledged game with a lot more content to come? or just more bugfixes and QOLs?

I tried lying in bed, petting the dog, kicking down the door, and even doing the true ending without reading The Witch's chore list and was still unable to obtain the bonus ending.

How in the world is the bonus ending achieved?

I was ignoring this game until I heard about it again from the Sexy Business Podcast. But no more! No smexy game will go unplayed.

Ooooh this sounds so cool! Can't wait to play and find all those secret locations. I want to sling 99 rocks right NOW! 

Exciting! I'll wait for a full GOG or Itch.io release, because I don't use steam, but this is good to see.

Bug reports:

1. With tags that are in two categories, only one category is ever filled out, no matter how many times the tag is entered                                 ex: pokemon and pokemon_(species)

2. Ever since this very recent update, typing in tag filters through the stashes menu no longer works for me.

I am using OS Windows 11 x64-based PC if that matters

2025 has been the best year ever for game releases. TFoL was easily in my top 10% favorite games during act 2... and now it's almost certainly going in Silksong Tier! 


Carrot and Vixel are my champions.

Soul of Luca's soundtracks are vibey.

Through their devotion, The Forest lasts eternal

Luci #1 is my #1, the prehensile hair does it for me, along with the presumably prehensile penises. Also I like the hooved feet with animalistic leg bends(lol I don't know terminology) only part I dislike is the fish fins... seems a bit fishy.

I like all the others but damn does Luci #2 have long fingernails.(nice tail though, quite thicc). Although looking at CosmicHound's comment, I am really starting to like Luci #2 more... the no eyes and yes big mouth is really unique... I bet he has a long tongue.

I don't like music but despite that I see this game everywhere... congratulations on making one of the intnernets most prevalent memes.

I also got what I wanted first try! Matt is a precious cutie in this game, even if he does have a odd hunger for... NoLegs O:

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For anyone interested in reading this WTF speech, here it is.

What in hell was the creator of this game thinking here...?

(open the image in new tab, it's bigger than it appears)

Who are the artists for the monochrome and colored arts?

Also, pyramid cuffing stations can be activated mid-jump (: (:

I had a lot of fun messing with the "unintended mechanic" of picking up the cube near a phase wall in order to glitch through (:

I found out how wall jumping is possible, and given it's the theme here to do speedruns, I was able to beat this in sub 2 minutes skipping the water tower!

Loved your game!

There is an area which is impossible to get out of. It's viewable in the main area sideroom with the 2 fire doors, after jumping on the big floating ball you can see it just below the bubble and thunder rune.

https://imgbox.com/g7PfqwMV

Funny bug if you donate a negative amount:

Did it! (2 hour long painful braingasm)

Could you add pronoun changers to the beginning for both the main characters and others? Having they/them/their be a common pronoun confuses the hell out of me. Having some custom choices is always nice too. Even without that, your writing is really good and I like the different colors for different main branches in the story.

It seems now e6 management is removing criticisms off their site.

(Archive vs Current)