Hey! I know I am a little late, but you should also check out Casting Call Club! It was a huge help to me for landing various roles and building out a portfolio when I was first starting out with voice acting, and there are also some classes and such that they offer that might be of interest to you in your journey!
FinbooDev
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Cute little guy and funny concept for the story. Had a couple bugs where the menu wouldn't stop movement and stuff like that, but most things seemed to work for me while playing. I liked the added touch of the trader changing when you went to a different planet as well. I think it's cute and hope that you keep with game dev a bit more in the future!
The main Idea is fun, having an orchard where you brew beer and such, but as is needs some sort of goal for the player to want to reach for other than brewing more of the stuff. A simple market place or customer system would make it fun where you have to manage which fruit you need to grab for orders and such could be interesting. Regardless, good job on completing a game for the jam and I hope to see more from you both in the future!
Ope! Apologies for the late reply! Yes I played on mouse and keyboard. As for the volume it could be something with it not setting setting as like a default for some reason idk... It was fine after I turned it down after initial startup. So hope that helps in some way, either way it isn't too bad for me to go turn it down! :D
Fun Game! I had a bug where if I used any menus before trying to select the next node, it wouldn't start the next nodes event on the map. Additionally some UI Bugs such as being able to click on the party button multiple times while on the map, and for some reason the sticker album exit button never left the top left.
However, with all that aside when I was playing the game I had a fun time!
Last critique, and admittedly I just have this with a lot of games in general, but making sure the volume on first start up is lower is always a nice thing for me cause games always jumpscare me on first start up.
Super excited to see where this goes keep up the amazing work!
One of the enemies spawned in the level geometry for me and I couldn't finish the whole game. However, it does seem fun and the idea of possibly taking attacks away seems interesting. If you were to add a second attack as a possible way to lock people out without removing their attacking options all together I think it would be super solid!




